General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈•Otherdemo version1.9.5→1.9.6
The game demo has been updated to include all recent UI/UX improvements, fixes, and balance changes from the full game.
Demo update
- ≈📝Textreporter contact info—→Updated
Updated the contact information for the in-game reporter in the full game version.
Full game update
- ≈🐛Bug fixWarehouse UI
Fixed a bug where the warehouse text bar was not cleared upon closing the building panel.
- ≈🐛Bug fixGeyser Spawning
Fixed an issue where geysers could spawn too close to ruined building entrances.
- ▲🐛Bug fixForsaken Town Events
Fixed a bug where demolishing buildings in Forsaken Town events returned fewer resources than intended.
- ≈🐛Bug fixHousingvillager slots
Fixed a rare issue where house slots would lock up after villagers were killed and removed.
- ≈🐛Bug fixRuinsradial menu
The worker selection radial menu now correctly disappears after a ruin is rebuilt.
- ≈🐛Bug fixEncyclopediaRainpunk Drill event3 entries→1 entry
Removed duplicate listings of the Rainpunk Drill event in the encyclopedia.
- ≈🐛Bug fixBat Houseblueprint roll
Prevented the Bat House from appearing as a wildcard blueprint for players who do not own the DLC.
- ≈🐛Bug fixBlack MarketUI visibility
Fixed a bug where the Black Market UI remained visible while moving the building if another building was selected.
- ≈🛠QoLEscaping the Shadowsalert duration—→Shortened
Shortened the 'villager saved' alert for better pacing.
- ≈🐛Bug fixBlack Marketpopup behavior
Fixed a bug where the Black Market popup would persist after moving the building.
- ≈🛠QoLEncyclopediaspecies icon—→Added
Bat buildings now correctly display species icons in the encyclopedia.
- ≈🎨VisualDevastated Forestframe colorGreen→Red
Corrected the frame color of the Devastated Forest effect from green to red.
- ▲🐛Bug fixCoastal Grovetile accessibilityInaccessible→Accessible
Resolved a bug that made certain tiles inaccessible on some Coastal Grove maps.
- ▲🐛Bug fixloading time
Resolved an issue causing prolonged loading times, bringing them back in line with or faster than version 1.7.
performance
- ≈🛠QoLUI scaling
Improved the scaling of the construction menu for players using ultra-wide monitors.
UX
- ≈🐛Bug fixCornerstone HUD
Fixed a bug where Cornerstone icons remained on the HUD, which could lead to indefinite game pauses with ephemeral cornerstones.
bugfix
- ≈🐛Bug fixNeed orders
Fixed a visual flicker where need orders would rapidly switch between 'done' and 'undone' during last-second fulfillment.
visual bug
- ≈🐛Bug fixHearth Resolve tooltip
Fixed obstructed text for Hearth Resolve values in Simplified Chinese tooltips.
localization
- ≈🐛Bug fixDecoration VFX
Fixed an issue where flame effects disappeared when mirroring certain decorations.
visual bug
- ≈🐛Bug fixMap fields
Fixed a rare bug where empty map fields appeared inaccessible after cancelling a building placement.
bugfix
- ≈🎯Behaviorpause behaviorAuto-unpause→Stay paused
The game will no longer automatically unpause after a player selects a Cornerstone, allowing for better strategic planning.
Fixed auto-unpause after Cornerstone selection.
- ≈🛠QoLProduction UItext clippingCut off→Visible
Production multiplier text in the building UI is now fully visible even when the value is 10 or higher.
Fixed multiplier text clipping at 10+.
- ≈🐛Bug fixHearth level display
Fixed the town stats screen to correctly display the maximum Hearth level.
Fixed town stats screen
- ≈🐛Bug fixAbandoned Settlementglade visibilityuncovered→covered
Fixed a bug where some small glades were incorrectly uncovered from the start when using the Abandoned Settlement modifier.
Fixed glades being uncovered at start.
- ▼🐛Bug fixGreenhouse Ruinsalvage rewarddouble reward→single reward
Fixed the Greenhouse Ruin giving the same reward twice during the Salvage option.
Fixed duplicate reward bug.
- ≈📝Textlocalizationtypos→corrected
Corrected typos in the Polish version of the game, specifically in the Hanged Viceroy event and Lori's dialog.
Fixed Polish translation typos.
- ▲🐛Bug fixTraining Expeditionsalt availabilitymissing→available
Fixed a bug where salt was missing from the Training Expedition window.
Added salt to the expedition window.
- ≈🎨VisualSupporter Packcontent—→Added
Updated the Supporter Pack with new music from the Ashen Thicket biome, new World Event art, and a new portrait.
Added new music, art, and portrait.
- ≈🛠QoLTutorial UI
Fixed the 'Press Space to Resume' text overlapping the tutorial box in the first scenario.
Fixed text overlap
- ≈🛠QoLAdvanced Rain CollectorUI Panel Size
Fixed the UI panel of the Advanced Rain Collector being too small for the number of worker slots.
Fixed panel size for worker slots
- ≈📝TextWoodcutters' CampLabelGathering Camp→Correct Label
Fixed a bug where the Woodcutters' Camp was incorrectly labeled as a 'gathering camp'.
Fixed incorrect labeling
- ▲🎯BehaviorCornerstone Drafting
Tweaked early Cornerstone drafting to provide more beneficial early-game effects.
Adjusted to favor early-game effects.
- ≈🛠QoLHUD Perk Sorting
Improved the sorting of perks on the HUD for better visibility.
Improved organization of perks on the HUD.
- ≈✨NewWorld Map Seal Overlay—→Added
Added a keybind setting for the World Map Seal Overlay.
Added a new keybind setting.
- ≈🐛Bug fixUI text
Fixed missing minus signs for negative resolve effects (e.g., Foul Taste) and hostility reduction effects (e.g., Decryption).
- ≈🛠QoLobjective text—→Added
Added required upgrade levels to order targets that require building upgrades, such as Geyser Pumps, for better clarity.
- ≈🐛Bug fixtext formatting
Removed double spaces appearing before numbers in various descriptions.
- ≈🐛Bug fixobjective icons
Fixed outdated glade icons for order objectives related to discovering dangerous and forbidden glades.
- ≈🐛Bug fixfont loading
Fixed a font-loading issue that caused main menu buttons and certain languages to be invisible.
- ≈🐛Bug fixtext display
Fixed a bug where the minus sign was missing from the UI.
- ≈🐛Bug fixcamera
Fixed a bug where opening UI panels twice would lock the camera in place.
bugfix
- ≈🐛Bug fixachievements
Fixed an issue where completed deeds failed to register as achievements upon loading the game.
bugfix
- ≈🐛Bug fixtutorial
Fixed the World Map tutorial pausing incorrectly if a settlement was closed by an update.
bugfix
- ≈🐛Bug fixkeybinds
Fixed a bug preventing certain actions from being bound to mouse buttons.
bugfix
- ≈🐛Bug fixtooltips
Fixed {0} parameter errors in resource tooltip footers for service buildings and the encyclopedia.
bugfix
- ≈🐛Bug fixencyclopedia
Clicking services in the encyclopedia no longer incorrectly opens the recipe panel.
bugfix
- ≈🐛Bug fixtutorial unlock
Rainpunk & Blightrot tutorial scenario now unlocks immediately after Smoldering City without requiring a reload.
bugfix
- ≈🐛Bug fixprompt
Fixed an incorrect prompt when gaining Impatience from a Corrupted Caravan.
bugfix
- ≈🐛Bug fixwarning
Mines now correctly display the 'no ore' warning when veins are depleted.
bugfix
- ≈🐛Bug fixtrader panel
Fixed mouse wheel functionality for increasing goods offered in the trader panel.
bugfix
- ≈🐛Bug fixsettings
Fixed Input Auto Focus and Virtual Machine Mode settings not behaving or displaying correctly.
bugfix
- ≈🛠QoLHUD
Improved the clarity of end-of-cycle text displayed on the world map HUD.
clarity
- ≈✂️RemovedUI elementsPresent→Removed
Removed the Early Access news panel and roadmap button.
removal
- ≈🐛Bug fixcamera movement
Fixed a bug where continuing a settlement after a victory would cause the camera to stop moving.
Fixed camera freeze
- ≈🐛Bug fixresource tooltip{0}→keybinding
Fixed the resource tooltip footer displaying a parameter instead of the correct keybinding.
UI text fix
- ≈🐛Bug fixtutorial tooltip
Fixed the resource tooltip footer being incorrectly displayed during the tutorial.
UI fix
- ≈🐛Bug fixkeybindings
Fixed a bug where changing keybinds could cause the game to hang on the loading screen; affected users can use the -resetkeybinds launch command to fix this.
- ≈✨NewRoadmap button—→Added
Restored the missing Roadmap button to the main menu.