Orders
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixBeginner Engineerdifficulty roll
Fixed an issue where the easy version of the order could roll when the medium version was intended.
- ≈🐛Bug fixThe Sourcedifficulty roll
Fixed a bug that prevented the easy objective version of 'The Source' from ever rolling.
- ▲🐛Bug fixreward availability
Fertile soil exclusive orders will no longer appear on maps without fertile soil, ensuring players can actually earn the associated rewards.
Fixed fertile soil exclusive orders appearing on non-fertile maps without rewards.
- ▲🐛Bug fixHealing Orderreward count
The Healing order now provides an alternative reward if the Dye Extractor perk cannot be generated due to a lack of Insects in the biome.
Fixed missing reward in biomes without Insects.
- ▲🐛Bug fixQuick Transaction Orderblueprint reward—→Added
The Quick Transaction order now correctly grants its intended blueprint reward.
Fixed missing blueprint reward.
- ▲🐛Bug fixreward logic
Several orders now provide alternative rewards when specific map or species conditions are not met, preventing reward loss.
Fixed various orders excluding rewards based on map/species.
- ≈🐛Bug fixAle rewards
Players will no longer receive Ale from orders and events if no species with a need for Leisure is present.
Fixed Ale distribution
- ≈🐛Bug fixQueen's Giftappearance
The Queen's Gift cornerstone no longer appears in games that do not have orders.
Fixed cornerstone logic
- ≈🐛Bug fixZealous Scoutappearance
The Zealous Scout order will no longer appear in games where Lizards are not present.
Fixed lizard order logic
- ≈🎯BehaviorSpecies Influxappearance
Species Influx orders (e.g., Harpy or Beaver Influx) will no longer appear in biomes where the required resource is unavailable.
Fixed biome resource logic