General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🛠QoLtooltips
Multiple blessing effects are now summarized in tooltips for better readability.
quality
- ≈✨Newselection mode—→Added
Added a random character and weapon selection option for varied gameplay.
new
- ≈✨Newenemy highlight—→Added
Added a new setting to toggle enemy highlights for improved visibility.
quality
- ≈🐛Bug fixVFX intensity
Fixed a bug where VFX intensity settings were ignored upon loading a level.
bugfix
- ≈🛠QoLcursor speed—→Added
Added speed settings for the gamepad mouse cursor.
quality
- ≈🐛Bug fixboss HP bar
Fixed the positioning of the boss HP bar for better visibility.
- ≈🐛Bug fixcollisions
Fixed collision issues involving Chests and Revelation Pedestals to prevent player snagging.
- ≈🐛Bug fixSingle Purpose achievement
Fixed the Single Purpose achievement; clarified that 'kill with one weapon' achievements are incompatible with Primaris.
- ≈🐛Bug fixGathering New Revelation achievement
Fixed the Gathering New Revelation achievement to trigger correctly.
- ≈🐛Bug fixGame Tips Codex
Fixed an issue where some base Game Tips Codex entries were missing.
- ≈✨NewAura Emitter Codex—→Added
Added a new Codex entry for the Aura Emitter.
- ≈🛠QoLsave system
The game now saves automatically when exiting to the Main Menu from the Prayers menu.
QoL save improvement.
- ≈🐛Bug fixenemy immortalitybugged→fixed
Implemented a potential fix for a rare issue where enemies could become immortal.
Fix for rare immortality bug.
- ≈🛠QoLConvert to Upgrade buttonButton→Hover hint
Replaced the explicit 'Convert to Upgrade' button with a hover hint for a cleaner interface.
UI change
- ▲🎯BehaviorWeapon attachment—→ESC cancel
Players can now use the ESC key to cancel weapon attachment, improving control flow.
QoL
- ≈✨NewCamera Shake—→Added
Added a Camera Shake setting to allow players to customize visual intensity.
New setting
- ≈🎨VisualHit effect—→Added
Added a slight shake effect when the player takes damage to improve combat feedback.
Visual feedback
- ▲🎯BehaviorWeapon offering algorithm—→Improved
Improved the logic for suggesting new weapons based on current loadout, likely increasing build synergy.
Synergy improvement
- ≈🐛Bug fixWin/Lose screen
Fixed incorrect 'damage dealt' and Act 1 experience gain displays on the end-game screen.
Bugfix
- ≈🐛Bug fixAnimations
Fixed an issue where boss and enemy jump animations would occasionally freeze mid-air.
Bugfix
- ≈🛠QoLHP regen popup
Changed the behavior of HP regen popups to be clearer for the player.