Dirt system optimization
GeneralDirt · Performance · Lag · Simulation · Simulation Performance
1 patcheslast touched 9mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
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Patch history
- ≈🛠QoLlag
Fix implemented to stop excessive dirt processing that caused hourly lag, enabling much faster day progression (20-30x faster in test cases).
Dirt generation/handling fixed to reduce hourly lag and speed up day-skipping.
- ≈📊NumericdaySkipTime—→18s s
Day-skipping now completes in roughly 18 seconds instead of taking several minutes.
Day-skipping time improved from minutes to about 18 seconds in tested scenarios.