Sales / Economy
GeneralEconomy · Sales · Customers · Savegames
1 patcheslast touched 20mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:1 types in this subject
Patch history
- ≈🐛Bug fixcustomers per hourbroken→Fixed
Fixed a bug where the calculation for customers per hour ignored a building's limitation, causing unrealistically high incomes after upgrading to 0.7 and ensuring existing savegames no longer experience disrupted sales.
- ≈🐛Bug fixsales—→Fixed sudden drop in sales for some existing savegames
Addressed irregular drops in sales observed on some existing savegames.