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Conquest War

GeneralPvP · Guild · War · Siege
2 patcheslast touched 101mo ago▲ +4

Power trajectory

Up = buffed, down = nerfed
0+4Jan 24, 2018Mar 14, 2018Jan 24, 2018 — Patch Notes - 24th January 2018 +4 / -0 (cum +4)Mar 14, 2018 — Patch Notes - 14th March 2018 +1 / -1 (cum +4)
Zoom into one ability:6 abilities tracked
Filter by change type:2 types in this subject

Patch history

    • 📊NumericResurrectioncooldown1 min min

      The basic cooldown for resurrection during Conquest Wars is now 1 minute, with a maximum of 2 minutes.

      Increased base cooldown

    • 🎯BehaviorDeploymenttransportationAdded

      Players within the territory of a starting Node/Conquest War are now automatically transported to their Guild's Fort/Command Post if they are further than 90m away.

      QoL transport

    • 📊NumericTrina Demolition Axedamage100%120%

      Trina Demolition Axe damage increased by 20% to improve siege efficiency.

      Combat buff

    • 📊NumericElephantdamage vs structures100%150%

      Elephants now deal 50% more damage against Command Posts, Forts, Gates, and Annexes.

      Guild buff

    • 📊NumericCannondamage vs structures100%120%

      Cannons now deal 20% more damage against Command Posts, Forts, and Gates.

      Combat buff

    • 📊NumericElephant Nurseryproduction time12 min10 min min

      Elephant production time reduced to 10 minutes.

      Speed up