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Controls

GeneralInput · Controller · Keyboard · QoL
2 patcheslast touched 137mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Dec 23, 2014Apr 17, 2015Dec 23, 2014 — Patch Notes: Beta v 1.3.1 +1 / -0 (cum +1)Apr 17, 2015 — Patch Notes: Beta v 1.8.6 +2 / -0 (cum +3)
Zoom into one ability:2 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • 🔁Reworkside vs up prioritynewold

      Reverted side vs up priority for controllers to the previous method based on community feedback.

      Reverted to previous priority system for controllers.

    • NewTreat Jump As UpAdded

      Added 'Treat Jump As Up' option for keyboard users to emulate the old input method.

      New keyboard option.

    • 🎯Behaviordirectional interpretation

      Improved directional interpretation on controllers to make throw directions feel more intuitive.

      Improved throw intuition.

    • 🔁ReworkQuick Attack buttonCharge Throw

      The Quick Attack button now initiates a charge throw, unifying the input method with Throw and Heavy Attack buttons.

      Quick Attack button now begins a charge throw like the Throw and Heavy Attack buttons.

    • 📊NumericCharge Throwinitial velocityOld Quick Throw velocity

      Charge throws now launch with the same starting velocity as previous quick throws for better consistency.

      Charge throws now start at the same velocity as the old quick throws.

    • 🎯Behaviorplatform dropHarder

      Reduced accidental platform drops for controller users, improving movement precision.

      Dropping through platforms is now harder to do on accident with a controller.

Controls balance history — Brawlhalla · PatchDiff