Controls
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🔁Reworkside vs up prioritynew→old
Reverted side vs up priority for controllers to the previous method based on community feedback.
Reverted to previous priority system for controllers.
- ▲✨NewTreat Jump As Up—→Added
Added 'Treat Jump As Up' option for keyboard users to emulate the old input method.
New keyboard option.
- ▲🎯Behaviordirectional interpretation
Improved directional interpretation on controllers to make throw directions feel more intuitive.
Improved throw intuition.
- ≈🔁ReworkQuick Attack button—→Charge Throw
The Quick Attack button now initiates a charge throw, unifying the input method with Throw and Heavy Attack buttons.
Quick Attack button now begins a charge throw like the Throw and Heavy Attack buttons.
- ≈📊NumericCharge Throwinitial velocity—→Old Quick Throw velocity
Charge throws now launch with the same starting velocity as previous quick throws for better consistency.
Charge throws now start at the same velocity as the old quick throws.
- ▲🎯Behaviorplatform drop—→Harder
Reduced accidental platform drops for controller users, improving movement precision.
Dropping through platforms is now harder to do on accident with a controller.