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Item Pickup

GeneralSystem · Gameplay
1 patcheslast touched 135mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Jun 18, 2015Jun 18, 2015Jun 18, 2015 — Patch Notes: Beta v 1.12.0 +1 / -0 (cum +1)
Zoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 🎯Behaviorpickup logic

      Updated the logic for the 'X' button to better distinguish between attacking and picking up items when players are dodging or respawning.

      Dodging and newly respawned players now count when determining if X should be a pickup vs attack.

    • 📊Numericpickup radiuscenteredforward-shifted

      Auto-pickup is now more biased toward the front, making it easier to grab items while moving forward and harder to accidentally grab items behind you.

      Shifted the player auto-pickup radius further in front of the user.

    • 🐛Bug fixy-axis prioritybuggedfixed

      Item pickup priority now correctly accounts for vertical distance.

      Fixed bug where item pickups were ignoring how close they were on the y axis for determining priority.