Oaths
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixOathbreaker Eventtrigger
Fixed an issue where the Oathbreaker event would trigger even if the oath was successfully completed.
bugfix
- ▲📊NumericAlliance Oathalliances needed5→3
Reduced the number of alliances required to complete the Alliance oath from 5 to 3.
numeric
- ▲📊NumericBuilding Oath (Generic)buildings needed10→8
Reduced the number of buildings required from 10 to 8.
numeric
- ▲📊NumericBuilding Oath (Generic)time limit15 years→20 years years
Increased the time available to complete the generic Building oath.
numeric
- ▲📊NumericLegendary Hunt Oathhunts needed3→1
Significantly reduced the number of hunts required from 3 to 1.
numeric
- ▲📊NumericLegendary Hunt Oathtime limit20 years→40 years years
Doubled the time available to complete the Legendary Hunt oath.
numeric
- ▲✂️RemovedPrepare Heir Oathgold cost—→Removed gold
Removed the gold cost associated with the Prepare Heir oath decision.
removed
- ≈✂️RemovedPrepare Heir Oathhealth modifiers—→Removed
Removed health bonuses and maluses from the rewards of the Prepare the Heir oath.
removed
- ▲📊NumericEnd the Struggle Oathtime limit20 years→50 years years
Massively increased the time available to complete the End the Struggle oath.
numeric
- ▲📊NumericRepent Oathtime limit10 years→20 years years
Increased the time available to complete the Repent oath.
numeric
- ▲📊NumericSpecial Oath Buildingstime limit10 years→20 years years
Increased the time window to complete special oath buildings from 10 to 20 years.
numeric
- ≈✨NewAI Oathswar chance—→Added
Added AI modifiers so warlike oaths increase war chance and peace oaths decrease it, making AI behavior more consistent with their chosen oaths.
new