Occultist (Warlock)
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🔁ReworkUnchecked Power penaltyMax HP decrease→DMG received +10%
Penalty shifted from reducing max health to increasing damage received per token.
mechanic
- ▲🔁ReworkChaotic OfferingActivationPassive→Free Action
Now can be activated as a Free Action if the hero has at least 15% HP.
mechanic
- ≈✨NewChaotic OfferingCost—→15% HP DMG
Activating the Free Action deals 15% of max HP as damage.
numeric
- ▲✨NewChaotic OfferingEffect—→1 Unchecked Power
Grants 1 Unchecked Power upon activation, but disables passive generation for 2 turns.
mechanic
- ≈✨NewChaotic Offeringcooldown—→3 turns
Added a cooldown to the base skill.
numeric
- ≈✨NewChaotic Offering+cooldown—→2 turns
Added a shorter cooldown to the mastered skill.
numeric
- ▲🔁ReworkSacrificial StabAvailabilityPath Skill→General Skill
No longer a Path-specific skill.
mechanic
- ▲🎯BehaviorWyrd ReconstructionCRIT token consumptionConsumes→Does not consume
No longer consumes a CRIT token if a CRIT is already guaranteed via Unchecked Power.
behavior
- ▲📊NumericAnamnesisDMG per positive token1→3
Significantly increased damage scaling from positive tokens.
numeric
- ▼📊NumericThe Burning Starsdamage10-18→10-16
Slightly reduced maximum damage.
numeric
- ▼📊NumericThe Burning Stars+CRIT chance15%→10%
Reduced critical hit chance on the mastered version.
numeric
- ▲📊NumericMaledictionduration2 rounds→3 rounds rounds
Increased duration of the debuff.
numeric
- ≈📊NumericMaledictionHeal value10%→4
Changed healing from 10% to a flat value of 4 for both heroes and monsters.
numeric
- ▲🔁ReworkMaledictionHeal triggerOn Hit→Combat Damage
Heal now triggers on Combat Damage (including DOTs) rather than just On Hit.
mechanic
- ▲📊NumericMaledictionUnchecked Power cost3→2
Reduced the cost to activate the skill.
numeric
- ▲✨NewMalediction+Blind ignoreDodge only→Dodge & Blind
Now ignores Blind.
mechanic