Cp
Case progression & suspect logic
MapSuspect · Case 8 · Case 9 · Final Case · Bug Fixes
1 patcheslast touched 1w ago▲ +1
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ▲📊Numericsuspect_selectionmultiple→single
Fixed a rare bug in the 8th case where two valid suspects could appear, now always a single suspect is valid.
Ensures there is always only one valid suspect to arrest in the 8th case.
- ≈🎯Behaviordata_persistence_between_cases
Fixed issue where loading a case caused tables from prior levels to drop, ensuring data persists between cases.
Loading previous cases no longer drops tables from previous levels.
- ≈🎯Behaviorcrop_variants
Final case now guarantees crops do not have both small and large variants, removing conflicting variants.
No crop has both a small and large variant in final case.