DCS World
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈✨NewWWII missions—→Added
New WWII missions added in FWAF, Single Player, and Multiplayer formats.
New content
- ≈🐛Bug fixBarrage Balloon
Fixed an issue where Barrage Balloons were not visible to clients in multiplayer.
bugfix
- ▲🎯BehaviorAIM-120Midcourse Guidance
Fixed target ID resets, seeker LOS rotation, and restored protection from LOS rate surge during midcourse phase.
bugfix
- ≈🎯BehaviorAIM-7Loft Trajectory
Corrected the initialization of the loft trajectory.
bugfix
- ≈🎯BehaviorEjection
Fixed a bug where players could still control the aircraft after ejecting.
bugfix
- ▲🐛Bug fixGBU-24Impact Explosion
Fixed an issue where GBU-24 bombs would not explode on impact.
bugfix
- ≈🐛Bug fixnet.lua2json
Fixed a JSON generation error occurring with numerically indexed tables with missing indices.
bugfix
- ▲🎯BehaviorCPU load
Reduced CPU load when pathfinding for groups of infantry, improving overall game performance.
performance
- ≈🐛Bug fixA-20Glivery names
Fixed incorrect naming for A-20G liveries.
fix
- ▲🐛Bug fixstability
Fixed a crash that occurred during the second landing.
stability
- ≈🐛Bug fixvisual overlap
Fixed an issue where distant sand storm effects would overlap smoke effects close to the player.
visual
- ≈🐛Bug fixHUD visibility
Distant sand storm effects no longer overlap the HUD glass.
visual
- ≈🎯BehaviorHUD only viewkneeboardEnabled→Disabled
Kneeboard is now disabled by default when using the HUD only view (LAlt+F1).
quality
- ▲🐛Bug fixSemi active missilesstabilityCrash→Stable
Fixed a crash occurring under certain conditions when using semi-active missiles.
bugfix
- ▲🐛Bug fixServer ListFPSLow→Stable FPS
Fixed a significant FPS drop that occurred during server list refreshes.
performance
- ▲🐛Bug fixmemory leaks
Eliminated memory leaks in video rendering, improving overall stability and performance.
Eliminated memory leaks in video rendering
- ▲🔁Reworknetwork transport—→Reworked
Reworked network transport for better handling of a large number of units in multiplayer.
Better handling of large number of units
- ▲🎯Behaviorradio altimetersea surface→ship deck
Radio altimeters now correctly detect ship decks instead of the sea surface when flying over vessels.
Now detects ships
- ≈✨Newsonic boom—→Added
Introduced a new sonic boom sound effect for supersonic flight.
New effect
- ≈🎯Behaviornetwork protocol—→Updated
Network protocol update; existing servers must be updated to be visible.
Network protocol changed, old servers are not visible
- ≈🐛Bug fixF10 Mapairbase icons
Fixed an issue where airbase icons would disappear when using specific F10 map filters.
F10 map options for 'a/c only' and 'map only' will not make airbase icons disappear
- ≈🎯Behaviorground unit control
Prevented keyboard shortcuts from accidentally controlling unassigned ground units.
Uncontrolled ground units will not be be controlled by keyboard combos
- ≈🐛Bug fixFog of Warunit visibility
Fixed a multiplayer bug where reconnecting to a server would reveal units previously hidden by fog of war.
MP. Detected units in the fog of war conditions will be visible after reconnecting to the server
- ≈📊Numericspeed—→Corrected
Corrected the movement speed for MT4 and MT4A4 Sherman tanks.
MT4 Sherman and MT4A4 Sherman speed corrected
- ≈🎯Behaviornetwork protocol—→Updated
Network protocol has been updated; servers running older versions of the game are no longer compatible.
Network protocol change
- ≈🐛Bug fixStart player seat lockstability
Fixed a crash occurring when the 'Start player seat lock' trigger was used with an incorrect number.
Crash fix
- ▲🎯BehaviorAIM-54synchronization—→Improved
Improved synchronization of client phantoms for AIM-54 missiles in multiplayer.
MP Sync
- ≈🐛Bug fixCruise Missileslaunch orientationWrong→Correct
Fixed an issue where ship-launched cruise missiles had an incorrect launch orientation.
Ship missile fix
- ≈🐛Bug fixMission Editorunit templates—→Corrected
Corrected unit templates for Hawk SAM Batteries, S-300, and Patriot, and fixed the Rapira position name.
Template fix
- ▲✨Newmessage action—→Added s
Added a new field to message actions allowing for a delay in seconds before the message appears.
Added delay field to message triggers
- ≈🐛Bug fixstability
Fixed a crash occurring when leaving manned aircraft for AI control with two identical scheduled failures.
Fixed AI aircraft failure crash
- ≈🐛Bug fixstability
Fixed a crash that occurred when a player ejected during a refueling procedure.
Fixed refueling ejection crash
- ≈🎯Behaviordedicated server
Dedicated server log updates now check if the lifecycle is enabled.
Log update lifecycle check
- ≈🛠QoLfile selector
The dedicated server file selector now only shows the relative path from the 'Saved Games' folder.
Relative path for Saved Games
- ≈🐛Bug fixMESand storm checkbox—→Fixed
Corrected the enabling checkbox for the Sand storm setting in the Mission Editor.
UI Fix
- ▲🐛Bug fixScriptsCrash frequencyFrequent→Fixed
Fixed frequent crashes occurring when scripts tried to destroy aircraft during specific events.
Stability
- ≈🎯BehaviorAI KC-130Taxi behaviorReverse taxi→Fixed
AI KC-130 will no longer taxi in reverse after completing refueling.
AI Logic
- ≈✨Newcampaign—→Added
Introduced the new campaign 'The Enemy Within 3.0' by Baltic Dragon.
New Content
- ≈🐛Bug fixHelicopter-borne infantrytroop calculation
Corrected the calculation of the total number of troops during helicopter-borne infantry descent.
Bugfix
- ▲🛠QoLMission Editormap effects visibility—→Added
Added an option to hide effects on the map in the Mission Editor.
QoL
- ≈🎯BehaviorAI Vehicleswater behavior—→Sinking
AI vehicles will now sink if they are destroyed while swimming on water.
Behavior
- ≈🎯BehaviorMission Editormissile in zone trigger—→SS-N-2 Silkworm
The 'missile in zone' trigger condition now includes the SS-N-2 Silkworm anti-ship missile.
Update
- ≈🎯BehaviorAI Helicopterlanding logic
AI helicopters will no longer attempt to land in areas already occupied by the player.
Behavior
- ≈🐛Bug fixSu-25TShkval training
Corrected the Shkval training mission for the Su-25T.
Bugfix
- ≈🐛Bug fixtroop calculation
Corrected the calculation of the total number of troops for helicopter-borne infantry during descent.
bugfix
- ▲✨NewMap Effectsvisibility—→Added
Added an option to hide effects on the map in the Mission Editor.
quality
- ≈🎯BehaviorAI Vehiclesbuoyancy
AI vehicles will now correctly sink if destroyed while swimming on water.
behavior
- ▲✨NewMission Editor Triggersmissile in zone—→SS-N-2 Silkworm
The 'missile in zone' trigger condition now includes the SS-N-2 Silkworm anti-ship missile.
new
- ≈🎯BehaviorAI Helicopterslanding logic
AI helicopters will no longer attempt to land in areas already occupied by the player.
behavior
- ≈✨NewCampaigns—→Added
New campaign 'Combined Arms: Frontlines Georgia' is now available.
Added support for the new Combined Arms: Frontlines Georgia campaign.
- ▲🐛Bug fixSu-34 AIKAB-500S drop
Fixed a critical bug where AI Su-34s would self-destruct during KAB-500S weapon release.
AI Su-34 no longer self-destructs when dropping KAB-500S.
- ≈🐛Bug fixMultiplayerStatic Object Visibility501 limit→Fixed
Fixed an MP issue where static objects with numbers greater than 501 were invisible to clients.
Static objects with IDs > 501 are now visible to clients.
- ▲🛠QoLMission EditorCoalition Management—→Added
Improved Mission Editor workflow by allowing country coalition management via keyboard arrow keys.
Added coalition management of countries via arrow keys.
- ≈🐛Bug fixDebriefingTarget Displaynull/0→Fixed
Fixed an issue where certain SAM and ASM HY-2 targets appeared as null or zero in the post-mission debriefing.
SAM and ASM HY-2 targets now display correctly in debriefing.
- ≈🐛Bug fixMission Editor ScriptingStaticObject.destroy()—→Fixed
Fixed a synchronization issue where cargo objects destroyed via script remained visible to clients.
Cargo objects are now correctly removed for clients when destroyed via script.
- ≈🐛Bug fixSu-24LOD—→Fixed
Fixed Su-24 LOD issues that caused the aircraft model to disappear.
Corrected level of detail to prevent the aircraft from disappearing.