Item System
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯Behaviorpersistencefalling to world→saved to inventory
Hand-held items are now saved to inventory instead of falling into the world, preventing accidental loss.
Lost Item Fix
- ▲🎯Behaviorrecovery—→L&F Shed
Items that cannot fit in the inventory are now automatically sent to the Lost and Found shed.
Overflow Handling
- ▲📊Numericspawn distance—→50 m
Reduced the item spawning distance in Lost & Found sheds to 50m for easier retrieval.
L&F Optimization
- ▲🛠QoLvisibility—→Highlighted
Dropped items can now be highlighted using LMB (nonVR) or telegrab (VR) to make them easier to spot.
Item Highlighting
- ▲🐛Bug fixinventory ordershuffled→stable
Fixed an issue where inventory order would get shuffled upon reloading.
Bugfix
- ▲🐛Bug fixitem persistencemissing→fixed
Fixed bugs where players would start without items or certain items would go missing.
Bugfix
- ▲🐛Bug fixwallet appearanceduplicate→single
Fixed an issue causing duplicate wallets to appear.
Bugfix
- ▲🐛Bug fixshop stockisolated→shared
Fixed shop items not correctly sharing the total available amount of each item.
Bugfix
- ▲🛠QoLLost & Found shed—→Added
Added colliders to the Lost & Found shed and tweaked the window.
Collision fix