PatchDiff
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Item System

GeneralInventory · QoL · Economy
2 patcheslast touched 88mo ago▲ +9

Power trajectory

Up = buffed, down = nerfed
0+9Mar 13, 2019Apr 3, 2019Mar 13, 2019 — Build #64 - Continual save-game! +5 / -0 (cum +5)Apr 3, 2019 — Build #67 - Shunter remote, fixed lost items and more! +4 / -0 (cum +9)
Zoom into one ability:1 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • 🎯Behaviorpersistencefalling to worldsaved to inventory

      Hand-held items are now saved to inventory instead of falling into the world, preventing accidental loss.

      Lost Item Fix

    • 🎯BehaviorrecoveryL&F Shed

      Items that cannot fit in the inventory are now automatically sent to the Lost and Found shed.

      Overflow Handling

    • 📊Numericspawn distance50 m

      Reduced the item spawning distance in Lost & Found sheds to 50m for easier retrieval.

      L&F Optimization

    • 🛠QoLvisibilityHighlighted

      Dropped items can now be highlighted using LMB (nonVR) or telegrab (VR) to make them easier to spot.

      Item Highlighting

    • 🐛Bug fixinventory ordershuffledstable

      Fixed an issue where inventory order would get shuffled upon reloading.

      Bugfix

    • 🐛Bug fixitem persistencemissingfixed

      Fixed bugs where players would start without items or certain items would go missing.

      Bugfix

    • 🐛Bug fixwallet appearanceduplicatesingle

      Fixed an issue causing duplicate wallets to appear.

      Bugfix

    • 🐛Bug fixshop stockisolatedshared

      Fixed shop items not correctly sharing the total available amount of each item.

      Bugfix

    • 🛠QoLLost & Found shedAdded

      Added colliders to the Lost & Found shed and tweaked the window.

      Collision fix