PatchDiff
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Player Movement

GeneralMovement · Traversal · VR · Controls · System
3 patcheslast touched 12mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Mar 13, 2019Jul 18, 2025Mar 13, 2019 — Build #64 - Continual save-game! +2 / -0 (cum +2)Mar 20, 2019 — Build #66 - Fixed character drift, teleport to last loco and more! +0 / -0 (cum +2)Jul 18, 2025 — B99.6 - Bug Fixes, Ladder-climbing & More +1 / -0 (cum +3)
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Patch history

    • Newladder climbingAdded

      Players can now seamlessly walk onto locomotives and climb ladders on cars and buildings without needing to jump, improving immersion.

      new

    • 🐛Bug fixdrift

      Fixed an issue where non-VR players and smooth-locomotion VR players would drift while standing still in moving vehicles.

      Fixed

    • 🎯Behaviorcollision

      Players are no longer pushed up the tender as easily when leaning in VR.

      Fixed

    • 🐛Bug fixSmooth Locomotionsave-state

      Fixed a bug where quitting the game with smooth locomotion enabled caused faulty player positioning upon reloading.

      Fixed

    • 🎯Behaviorout-of-bounds recoveryAdded

      Player position is now automatically fixed if the player falls under the terrain or past the water level.

      Safety feature

    • Newrecovery commandAdded

      Added console command 'Player.MoveToLastGoodPosition' for manual recovery from terrain glitches.

      Manual tool