Hotfix 0.92.31 adds quality-of-life options, new interactions, and numerous bug fixes across gameplay, UI, and stability.
Images © Doloc Town via Steam
✚Bug fixes10
- Bug fixes list
- Fixed progression block in the Eden in Valley quest; replay if valley remains locked.
- Fixed item filter labels not matching storage box displays.
- Fixed issue where characters could fall into water after using sleeping bags on boats.
- Fixed boat positions not refreshing after Treaty Port and Clearing Rivervalley cutscenes.
- Fixed issue where eels and pike couldn't be caught in wetlands.
- Fixed players getting stuck by trees and canopies in certain wetlands.
- Fixed issue preventing crafting of regular fruit tea.
- Fixed vehicles escaping map boundaries through the right-side teleporter on farm outskirts.
- Fixed layer rendering order for transport drone at the farm.
- Fixed Lightman name unlock issue when loading demo saves.
◆Other changes11
- UnstuckAdded an 'Unstuck' option in the ESC menu to reposition the character if stuck in walls.→Added
- Take a Short NapAdded 'Take a Short Nap' function on beds for resting convenience.→Added
- Water surface detectionVehicles now detect water surfaces, improving interaction with aquatic terrain.→Added
- Magnet effects on dropped itemsDropped items gain magnet effects when re-entering rooms to aid collection.→Added
- Seed prototypes discard/sellSeed prototypes can now be discarded or sold after submission to Alchemy.→Added
- Demolition effects on platformsAdjusted demolition visuals/effects when platforms are affected by construction.→Adjusted
- Movement logic during constructionMovement during construction is now optimized to feel smoother.→Optimized
- Tech tree node colorsUnlocked tech tree nodes' colors adjusted for clarity.→Adjusted
- Text descriptionsAdjusted various text descriptions for clarity.→Adjusted
- Vehicle trajectories while summoningVehicle paths during summoning are now adjusted for better predictability.→Adjusted
- Max stack size during building demolitionAdjusted the maximum stack size used during building demolition.→Adjusted
subjects affected (12)
tap to see balance history
- Unstuck1
- Take a Short Nap1
- Water surface detection1
- Magnet effects on dropped items1
- Seed prototypes discard/sell1
- Demolition effects on platforms1
- Movement logic during construction1
- Tech tree node colors1
- Text descriptions1
- Vehicle trajectories while summoning1
- Max stack size during building demolition1
- Bug fixes list10
Patch history
- Early Access Patch Notes - 0.96.08 HotfixJun 17, 2026 · 2mo
Hotfix patch for Doloc Town 0.96.08 fixes several bugs, UI/workshop behavior changes, and minor content adjustments.
+3→ - →Early Access Patch Notes - 0.96.07 HotfixJun 12, 2026 · 2mo
Hotfix for Doloc Town 0.96.07 fixes save/load related cellars and localization issues.
- →Early Access Patch Notes - 0.95.15 HotfixMar 11, 2026 · 5mo
Hotfix 0.95.15 for Doloc Town introduces small gameplay adjustments and multiple bug fixes focused on UI, crafting, cutscenes, and interaction issues.
- Early Access Patch Notes - 0.95.12 HotfixFeb 12, 2026 · 6mo
Hotfix 0.95.12 improves gene inheritance mechanics and probabilities, retaining all genes on seed drops and boosting multi-gene synthesis and inheritance rates.
+2→ - Early Access Patch Notes - 0.95.11 HotfixFeb 11, 2026 · 6mo
Hotfix 0.95.11 adds broad game-adjustments to inheritance/gene systems and fixes numerous in-game bugs and text issues.
+1→ - Early Access Patch Notes - 0.95.10 HotfixFeb 9, 2026 · 6mo
Doloc Town 0.95.10 Hotfix introduces balanced fishing in Salmon Festival, enhanced nighttime visuals for Hidden Cave, and a set of bug fixes across user saves, constructions, crops, items, and UI elements.
+1→ - →Early Access Patch Notes - 0.94.10 HotfixDec 4, 2025 · 8mo
Hotfix 0.94.10 adds a shooting range confirmation, UI/icon tweaks, and multiple bug fixes across quests, helmets, hats, fishing, flight health recovery, and input clipping.
- Early Access Patch Notes - 0.94.09 HotfixDec 2, 2025 · 8mo
Hotfix 0.94.09 delivers several quality-of-life adjustments, optimizations, and numerous bug fixes across resources, UI interactions, quests, and dialogue/audio balance.
+1→
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