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Millennium Front

MapCampaign · Economy · Environment · Level Design · Campaign 3 · Management
3 patcheslast touched 1mo ago▲ +8

Power trajectory

Up = buffed, down = nerfed
0+8Oct 26, 2025Jun 21, 2026Oct 26, 2025 — Hotfix 2.3.1: Desync and Loading Issues +6 / -0 (cum +6)Dec 23, 2025 — Hotfix 2.11.3: HUD Compass +0 / -0 (cum +6)Jun 21, 2026 — Hotfix 2.36.1: Small Aim Offset Fix +2 / -0 (cum +8)
Zoom into one ability:6 abilities tracked
Filter by change type:5 types in this subject

Patch history

    • 📊Numericloot band200100

      Reduced the loot band from 200 to 100 to bring it in line with other campaigns.

      Reduced band

    • ✂️RemovedProjectshour costRemoved hours

      Removed the hour cost from projects, speeding up progression.

      Removed cost

    • ✂️RemovedPilot Descriptionsresource cost reductionRemoved

      Removed project resource cost reduction from pilot descriptions as they are no longer applicable without hour costs.

      Obsolete stat

    • Newstarting locationsAdded variation

      Introduced starting location variety to the first map of Millennium Front to increase gameplay diversity.

      Added starting location variation to the first map in Millennium Front.

    • Newliberate missionsAdded variants

      Added map variants for all liberate missions in Millennium Front.

      Added a map variant of each liberate mission in Millennium Front.

    • Newspecial locationsAdded variants

      Added map variants for the coastal battery, trainyard, and satellite dish array.

      Added a map variant of the coastal battery, trainyard and satellite dish array in Millennium Front.

    • Newboneyard mapsAdded additional

      Expanded the boneyard map pool in Millennium Front.

      Added an additional boneyard map to Millennium Front.

    • 🐛Bug fixground pipesawkward

      Improved collision and movement when walking over ground pipes.

      Fixed walking over some ground pipes in Millennium Front being awkward.

    • 📊Numericsquadron destruction reward1x2x credits

      Destroying squadron members now provides double the credits, accelerating resource gain.

      Doubled credit reward for destroying squadron members

    • 📊NumericAmmunition Manufacturing50% stack cost100%80%

      The cost to manufacture 50% ammunition stacks has been reduced by 20%.

      Reduced cost by 20%

    • 📊NumericAmmunition Manufacturing100% stack cost100%60%

      The cost to manufacture 100% ammunition stacks has been reduced by 40%.

      Reduced cost by 40%

    • 🔁ReworkAmmunition Manufacturing50% stack availabilityRemovedAdded

      Unlocking enhanced Ammunition Manufacturing no longer removes the ability to craft 50% ammunition stacks, providing more flexibility.

      No longer removed upon unlocking enhanced manufacturing

    • 📊NumericScrap Shopmanpower cost150100 manpower

      The manpower cost to use the Scrap shop has been reduced from 150 to 100.

      Reduced cost

    • ✂️RemovedSupply Drop Modificationhour costX0 hours

      Modifying supply drop content no longer costs any hours, allowing for free adjustments.

      Removed hour cost