General Fixes
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯Behaviorresources regrowthregrow through bases in certain scenarios→no regrowth through bases in certain scenarios
Resources should no longer regrow through bases in certain scenarios.
Applied as a broad stabilization of resource mechanics to prevent unintended regrowth in specific base scenarios.
- ≈🛠QoLresources regrowth—→Fixed non-retroactive regrowth in saves
This is not retroactive to your save file - resources chopped should not return.
Patch clarifies save-file behavior regarding resource regrowth.
- ≈🐛Bug fixcrashes—→Fixed multiple crashes
Fixed multiple crashes across the game.
Stability improvements addressing various crash scenarios.
- ≈🐛Bug fixcrashes (Foliage)—→Fixed multiple crashes related to Foliage
Fixed multiple crashes related to foliage.
Targeted stability fix for foliage-related crashes.
- ≈🐛Bug fixnavigation—→Fixed a crash when navigating creature cards
Navigating through creature cards no longer crashes.
Crash fix when cycling through creature information.
- ≈🐛Bug fixsave-load—→Fixed infinite load on save files with vast playtime
Infinite load on saves with extensive playtime has been resolved.
Prevent infinite loading states for long play sessions.
- ≈✨Newcontroller buildings customization—→Controller-built buildings customization enabled
Players can customize buildings using a controller.
Allows players to customize buildings when using a controller.
- ≈🐛Bug fixdigital artbook availability—→Unity-related artbook availability restored
Digital artbook access restored after Unity-related issue.
Resolved an issue with Unity that caused the digital artbook to be temporarily unavailable.