Experimental Branch adds new game mode, map/structure updates, vehicles, Zeek types, base building changes, QoL fixes, and performance improvements.
Images © HumanitZ via Steam
▼Nerfs1
- Improvised Axe durabilityImprovised Axe:Increases wear on the Improvised Axe, encouraging weapon management.→will now lose durability faster
✚Bug fixes4
- Weapon attachment not installed when via right-clickWeapon attachment:Fixes a UI/interaction bug where attachments failed to install via right-click.→Fixed: attachment installs correctly when using right-click
- Drag-and-drop from trader glitchAddresses an exploit where traders could be manipulated to steal items.→Fixed drag and drop from trader glitch (stops you stealing from Buck!)
- Dismantle refundsDismantling items now refunds resources correctly, correcting max stack issues.→Fixed dismantle not refunding items (max stack issue)
- Visual update when swapping items in containerFixes a visual mismatch where durability would not reflect changes after swapping items.→Durability not updating visually when swapping items in container
◆Other changes20
- Scenario game mode / Swamp SurvivalIntroduces the first scenario map Swamp Survival where players defend waves of zeeks daily.→Swamp Survival
- Multistory BuildingsAdds multistory buildings to parts of the map with new points of interest.→Multistory buildings added; new POIs
- Brand new VehiclesIntroduces four new vehicle types to traverse the map.→Brand new Vehicles (muscle car, rally car, luxury car, new suv)
- Brand new Zeek threatAdds a new Zeek threat type to encounter variety and challenge.→Brand new Zeek threat
- New Zeek modelsAdds diverse Zeek visuals and variants to encounter different threats.→Runners, Medical, Police, walkers and more
- New base building stairsAdds stairs as part of base construction to improve accessibility.→Base building stairs
- New in game challengesAdds new objectives to complete within the game for rewards or progression.→New in game challenges to complete
- Base defence health increasedOverall base defense health is increased to improve survivability during waves.→increased
- Map and location changesTweaks to map layout and adds new exploration points.→Changes to the map and new locations
- Cleaning up items on the ground server settingIntroduces a server-side setting to clean up dropped items on the ground.→added for cleaning up items on the ground
- Favourites sorting in server listImproves server browser by prioritizing user-favorited servers.→server list will place favourites on top
- Crafted items stackingAllows stacking of crafted items to save inventory space.→crafted items should now stack if possible
- Unstuck command safetyEnhances safety for the unstuck command to prevent exploits.→added additional check to prevent teleport cheating
- Zombie bite cancellation when deadPrevents zombie bite effects from applying after death, reducing odd edge cases.→Added check to cancel zombie bite when dead
- Water interaction priorityEnsures collecting water cannot interrupt other interactions while in water.→When in water, interaction of actors/vehicles takes priority over collecting water
- Map optimization and level streamingPerformance improvements through better map streaming and loading.→Map optimization and level streaming to improve performance
- Quest systemIntroduces a quest system to provide structured objectives.→Quest system
- Steam Deck developmentAdds Steam Deck support to the project for handheld play.→Steam Deck development
- Controller/gamepad supportEnhances controller input responsiveness and compatibility.→Improved controller/gamepad support
- Food spoilingIntroduces food spoil mechanics affecting consumables over time.→Food Spoiling
subjects affected (25)
tap to see balance history
- Scenario game mode / Swamp Survival1
- Multistory Buildings1
- Brand new Vehicles1
- Brand new Zeek threat1
- New Zeek models1
- New base building stairs1
- New in game challenges1
- Base defence health increased1
- Improvised Axe durability1
- Map and location changes1
- Cleaning up items on the ground server setting1
- Favourites sorting in server list1
- Crafted items stacking1
- Unstuck command safety1
- Zombie bite cancellation when dead1
- Weapon attachment not installed when via right-click1
- Water interaction priority1
- Drag-and-drop from trader glitch1
- Dismantle refunds1
- Visual update when swapping items in container1
- Map optimization and level streaming1
- Quest system1
- Steam Deck development1
- Controller/gamepad support1
- Food spoiling1
Patch history
- →HumanitZ 1.09 PatchJun 25, 2026 · 2mo
Patch 1.09 focuses on bug fixes and quality of life improvements, addressing server save issues, crafting, NPC behavior, quest clarity, vehicle interactions, and various map/spawn problems.
- HumanitZ 1.03.B PatchApr 4, 2026 · 5mo
Hotfix patch focusing on map/loot changes, vehicle spawn performance, and mod/installer guidance.
+1−1→ - →HumanitZ 1.03.A PatchApr 3, 2026 · 5mo
Patch 1.03.A for HumanitZ fixes various loading, NPC, item, and appearance issues, with a hotfix and guidance for mods and server restarts.
- →HumanitZ 1.0 Ninja PatchFeb 13, 2026 · 6mo
Ninja patch addressing an issue affecting players with Resourceful and Sprinter skills; servers should be restarted to apply update.
- →HumanitZ Multiplayer FixFeb 6, 2026 · 6mo
Network/backend issues causing server browser errors and netcode crashes have been addressed to improve online play.
- →HumanitZ Hotfix .918.ZX4Jul 8, 2025 · 14mo
Small hotfix patch addressing UI, loading, duplication/exploit fixes, durability and server restart guidance.
- →HumanitZ Hotfix .918.X2Jun 28, 2025 · 14mo
Hotfix addressing multiple UI, inventory, and interaction issues following community feedback.
- →HumanitZ .918.X Update HotfixJun 26, 2025 · 14mo
Small hotfix addressing vehicle bench issues and loading assets for Ship and Control Tower on servers.
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