Experimental patch 0.910 adds a broad set of world/structure changes, new items and building systems, QoL improvements, and various bug fixes; focus is on expanding building options, loot, UI polish, and quest system groundwork for patch 911.
Images © HumanitZ via Steam
✚Bug fixes6
- Boxer Profession BugfixBoxer Profession:Fix for boxer profession finisher bug.
- Vehicle Lock/CrowbarLocking:Bugfix for vehicles that could not be lockpicked or crowbarred when locked.→Fixed being unable to lockpick or crowbar locked vehicles
- Power Line CollisionPower Lines:Fixed collision issues with power line structures.→Fixed structure collision issues
- Storage Yard WallsWalls:Resolved collision issues with walls at the storage yard.→Fixed collision issues at storage yard
- Save GameSave System:Fixed issue where the game could fail to save correctly when exiting abruptly.
- Bottle SuppressorBottle Suppressor:Crafted Bottle Suppressor no longer appears with 0 durability.→Fixed durability at 0 on Crafted Bottle Suppressor
◆Other changes21
- Building System Update
- Building System:Introduces a new upgrade system allowing players to select different upgrade options for walls, new building pieces, stairs, standing torches, and log stores.→new upgrade system
- Walls:Wall HP increases as walls are upgraded, meaning defenses scale with upgrades.→increases with each upgrade
- ChainsawChainsaw:New Chainsaw added to toolset; used for killing zeeks, chopping trees, and cutting logs.→added
- Interactable Apple TreeApple Tree:Apple tree added to the map as an interactable resource.→Interactable
- BeehiveBeehive:New beehive interactable; players can collect honey using empty jars.→Interactable
- Biker Bar POIBiker Bar POI:New point of interest (POI) added: Biker Bar.→Added
- Pharmacy BuildingPharmacy Building:New Pharmacy Building added for potential medical resources.→Added
- HeatpackHeatpack:Heatpack item added; grants a 5-minute heat buff when used.→Added
- Hardcore HUDHardcore HUD:Hardcore HUD mode introduced for more immersive gameplay or RP.→New clean HUD mode
- Roof VisibilityRoof:Player-built roofs now hide more than one, reducing visibility clutter.→More roofs hidden
- Vitals UIVitals:Vitals update timing now occurs at the end of consumption animation for clarity.→Updated at end of animation
- M1 Garand Ping SoundM1 Garand:M1 Garand now plays a ping sound on the last shot of the clip.→Ping sound added on last shot
- Letter DropLetter:Letters now destroy themselves when dropped, preventing clutter.→Destroys itself on drop
- GeneratorGenerator:Generator lasts longer than before, providing extended power supply.→Extended duration s
- Driving Roof InteractionRoof:Roof now hides when driving, also affecting passengers' visibility.→Hides for driver and passengers
- LocalizationLocalization:Some Japanese localization added.→Added Japanese localization
- UI PolishUI:Small user interface polish and alignment improvements.→Polish and alignment changes
- Harvest DetectionHarvesting:Harvest detection improvements for gathering resources.→Improvements
- Zombie SlidingZombie Movement:Improvements to stop zombie sliding, reducing jank even in single-player on 4x.→Improved control to stop zombie sliding
- Quest SystemQuest System:Quest system introduced as part of the quest system updates for patch 911.→Implemented
- Steam Deck / Controller SupportController Support:Improvements to controller and Steam Deck support for smoother play.→Improved controller/gamepad support
subjects affected (26)
tap to see balance history
- Building System Update2
- Chainsaw1
- Interactable Apple Tree1
- Beehive1
- Biker Bar POI1
- Pharmacy Building1
- Heatpack1
- Hardcore HUD1
- Roof Visibility1
- Vitals UI1
- M1 Garand Ping Sound1
- Letter Drop1
- Generator1
- Driving Roof Interaction1
- Localization1
- UI Polish1
- Boxer Profession Bugfix1
- Vehicle Lock/Crowbar1
- Power Line Collision1
- Storage Yard Walls1
- Save Game1
- Harvest Detection1
- Zombie Sliding1
- Bottle Suppressor1
- Quest System1
- Steam Deck / Controller Support1
Patch history
- →HumanitZ 1.09 PatchJun 25, 2026 · 2mo
Patch 1.09 focuses on bug fixes and quality of life improvements, addressing server save issues, crafting, NPC behavior, quest clarity, vehicle interactions, and various map/spawn problems.
- HumanitZ 1.03.B PatchApr 4, 2026 · 5mo
Hotfix patch focusing on map/loot changes, vehicle spawn performance, and mod/installer guidance.
+1−1→ - →HumanitZ 1.03.A PatchApr 3, 2026 · 5mo
Patch 1.03.A for HumanitZ fixes various loading, NPC, item, and appearance issues, with a hotfix and guidance for mods and server restarts.
- →HumanitZ 1.0 Ninja PatchFeb 13, 2026 · 6mo
Ninja patch addressing an issue affecting players with Resourceful and Sprinter skills; servers should be restarted to apply update.
- →HumanitZ Multiplayer FixFeb 6, 2026 · 6mo
Network/backend issues causing server browser errors and netcode crashes have been addressed to improve online play.
- →HumanitZ Hotfix .918.ZX4Jul 8, 2025 · 14mo
Small hotfix patch addressing UI, loading, duplication/exploit fixes, durability and server restart guidance.
- →HumanitZ Hotfix .918.X2Jun 28, 2025 · 14mo
Hotfix addressing multiple UI, inventory, and interaction issues following community feedback.
- →HumanitZ .918.X Update HotfixJun 26, 2025 · 14mo
Small hotfix addressing vehicle bench issues and loading assets for Ship and Control Tower on servers.
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