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GeneralGraphics · Simulation · System · UI · Physics · Stability · Peripherals · Visuals · Engine
9 patcheslast touched 26mo ago▲ +16

Power trajectory

Up = buffed, down = nerfed
0+16Mar 8, 2016Apr 22, 2024Mar 8, 2016 — March 2016 Update Available +5 / -0 (cum +5)Jun 6, 2017 — Two New Sports Cars, One New Short Track, New and Enhanced Features Highlight June 2017 Updates +3 / -0 (cum +8)Mar 7, 2018 — New content in latest iRacing release +2 / -0 (cum +10)Mar 11, 2021 — iRacing 2021 Season 2 Hotfix 1 +1 / -0 (cum +11)Apr 22, 2021 — iRacing 2021 Season 2 Patch 4 Hotfix 1 +0 / -0 (cum +11)Dec 14, 2021 — 2022 Season 1 Hotfix 2 Release [2021.12.13.01] +0 / -0 (cum +11)Dec 8, 2022 — 2023 Season 1 Hotfix 1 [2022.12.08.01] +2 / -0 (cum +13)Dec 15, 2022 — 2023 Season 1 Hotfix 2 [2022.12.14.02] +1 / -0 (cum +14)Apr 22, 2024 — 2024 Season 2 Patch 3 Hotfix 1 Release [2024.04.19.02] +2 / -0 (cum +16)
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Patch history

    • 📊Numericparticle draw requestsIncreased

      Increased the maximum number of particle draw requests the simulation can process for better visual fidelity.

      numeric

    • 🐛Bug fixparticle rendering

      Fixed an issue where rain and aerospray effects failed to render when transitioning from Practice to Race sessions.

      bugfix

    • 🛠QoLPopcornFX processing

      Optimized PopcornFX to stop processing empty particle layers, potentially improving performance.

      quality

    • 🎯BehaviorDamage Model

      Force is no longer applied to the suspension if a wheel is already broken, preventing wheels from remaining extended after a fix.

      Suspension force logic update

    • NewAdaptive UIAdded

      Added new adaptive settings for high contrast cursor, wider raceline, and always-visible pit lines.

      New app.ini entries for visibility

    • 🐛Bug fixPaint Shopvisuals

      Fixed an issue where vehicles appeared with dents and scrapes in the Paint Shop when using high shader quality.

      Fixed dents/scrapes appearing in Paint Shop with high shader quality.

    • 🐛Bug fixActive Resetfuel/ignition restorationBrokenFixed

      Fixed an issue where vehicle fuel level and ignition state were not correctly restored during Active Reset.

      Fuel and ignition now correctly restore on Active Reset.

    • 🎯BehaviorActive Resetsector point scalingStaticVelocity-scaled

      Custom Sector Start and End Points now scale with velocity, preventing the car from missing the start point at speeds above 120mph.

      Fixed sector points not working above 120mph.

    • 🐛Bug fixPhysicscollisionsDisabledEnabled

      Fixed an issue where vehicle collisions were disabled during Heat Racing Sessions if the preceding session had separate run groups.

      Fixed disabled collisions during Heat Racing Sessions.

    • 🐛Bug fixGraphicsFOV sliderNon-functionalFunctional

      Fixed an issue where the Field of View slider in the Graphics Options Menu was no longer functional.

      Fixed FOV slider in Graphics Options.

    • NewForce FeedbackenableRunawayProtectionAdded

      Added '[Force Feedback] enableRunawayProtection=1' to app.ini; setting to '0' disables protection for FFB Joysticks.

      Added app.ini toggle for FFB runaway protection.

    • 🐛Bug fixstability

      Fixed a crash-to-desktop issue occurring in populated sessions during full-field crashes using the New Damage Model.

    • 🐛Bug fixTrack Info

      Fixed a bug where Track Conditions information disappeared from the Info tab.

    • 🐛Bug fixReplays

      Fixed a crash occurring when loading older replays featuring animated pit crews.

    • 🐛Bug fixstability

      Fixed a crash-to-desktop issue occurring when transitioning from a practice server to a race server.

    • 🎯BehaviorThrustmaster OneWheelAPI supportActiveReverted

      The Thrustmaster OneWheel API has been temporarily reverted to improve support; previous FFB fixes remain intact.

    • 🐛Bug fixDamage ModelStability

      Fixed potential simulator crashes caused by hyper-extending springs in the new damage model.

      Crash Fix

    • 🎨VisualPace CarLogosUpdated

      Updated logos for the Sedan Pace Car.

      Visual

    • 📊NumericTrack SurfaceUpdated

      Updated track surface parameters for Chicagoland and Michigan International Speedway.

      Surface

    • 🎯BehaviorRallycrossrace control

      Updated race control logic for Rallycross events to improve competition flow.

    • 🎯BehaviorDirt Ovalscushion modeling

      Improved modeling of the cushion on dirt ovals for more realistic physics.

    • 🎨VisualAll Carssteering animationHand-over-hand

      Added hand-over-hand steering animations across all vehicles for increased immersion.

    • 🎯BehaviorDynamic Trackssurface heat

      Improved the surface heat calculations for dynamic tracks, affecting tire grip and performance.

    • NewReplaysmodesAdded

      Introduced new replay modes to enhance the viewing experience of races.

    • 🎨VisualGraphicsshadows and reflectionsImproved

      Dramatic improvements to car shadows and reflections for increased visual fidelity.

    • 🎯Behaviornetcode

      Improved netcode for better online stability and synchronization.

      Improvement

    • NewHeadlightsfunctionalityFlashable

      Drivers can now flash their headlights to communicate with other drivers.

      New Feature

    • 🔁Reworktime of dayLimitedSelectable

      Added selectable time of day options for compatible tracks.

      Morning, Afternoon, Late Afternoon, Night

    • Newgraphics engineDX9/10DX11

      Introduced a trial version of the upgraded DX11 graphics engine.

      Trial Version

    • Newvideo captureAdded

      Added native video capture capabilities.

      New Feature

General balance history — iRacing · PatchDiff