Rendering Engine
GeneralPerformance · Graphics · DX11
1 patcheslast touched 56mo ago▲ +1
Power trajectory
Up = buffed, down = nerfedZoom into one ability:2 abilities tracked
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Patch history
- ▲🛠QoLTrack Surface Decal (TSD)DX11 drawPrim() calls—→Optimized
Optimized TSD rendering to reduce CPU bottlenecks, potentially increasing frame rates by up to 25% on some hardware.
Performance optimization
- ≈🐛Bug fixRubber Rendering
Fixed an issue where rubber appeared to be laid down heavily on grass surfaces.
Bugfix