General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈•Othercollaboration map—→Teased
A new collaboration map is scheduled for release mid-next week.
- ▲✨NewIn-place Rotation—→Added
Added 'In-place Rotation' functionality, which can be used alongside Rotation Lock for better movement control.
- ▲🎯BehaviorSpectator ModeTarget Switching
Spectated targets now automatically switch when the current target disappears, improving the viewing experience.
- ≈🐛Bug fixNameplate Display
Fixed a bug where the nameplate display status would unexpectedly reset.
- ▲🎯BehaviorPainting Lag
Reduced network lag occurring when a large number of players paint simultaneously.
- ≈🐛Bug fixSpectator ModeClimbing Ring Visual
Fixed an issue where the climbing ring remained visible on screen when transitioning to spectating.
- ≈✨NewReverse-Calculation Chicken Race—→Added
A new game mode, 'Reverse-Calculation Chicken Race,' is scheduled to be added later today.
- ≈🐛Bug fixNameplate Display
Fixed an issue where the nameplate display state would unexpectedly reset.
State reset fix
- ▲🎯BehaviorPainting Lag
Reduced network/client lag occurring when multiple players paint simultaneously.
Performance optimization
- ≈✨NewReverse Countdown Chicken Race—→Added
A new game mode, 'Reverse Countdown Chicken Race,' is scheduled for release.
Upcoming mode
- ≈🐛Bug fixBody Type UIclosability
Fixed an issue where the Body Type UI could not be closed when becoming a Hunter.
UI fix.
- ≈🐛Bug fixVictory Screendisplay logic
Fixed an issue where 'Hunter Victory' was displayed regardless of the actual game outcome.
Fixed incorrect victory text.
- ≈🐛Bug fixClonesdespawn timing
Fixed an issue where clones did not disappear instantly in modes other than Double Mode.
Fixed clone persistence.
- ≈🐛Bug fixbody type selection
Fixed a crash/unresponsive state when opening the body type selection screen while in paint mode.
- ≈🐛Bug fixgame end trigger
Fixed an issue where games would not end if they started after a hunter disconnected.
- ▲🐛Bug fixstair collision
Fixed an issue where characters scaled 1.4x or larger would get stuck on stairs.
- ▲🎯Behaviorsave systemcloud only→local fallback
The game now saves data locally if cloud saving fails, preventing progress loss.
- ≈🐛Bug fixserver join
Fixed an issue where loading would trigger when attempting to join an inaccessible server.
- ≈✨Newdiscovery count—→Added
The total number of discoveries is now displayed for players.
UI Addition
- ≈✨Newserver tags—→No Mods
Added a 'No Mods' tag to the server browser to help players find vanilla games.
UI Addition
- ≈✨Newlobby player count—→Added
Player count can now be checked directly in the lobby.
UI Addition
- ▲✨Newmod download screen—→Quit Button
Added a quit button to the Mod download request screen for better navigation.
QoL
- ▲🎯Behavior3D eyedropper
Adjusted the 3D eyedropper to make picking up colors easier.
Usability
- ▲🛠QoLmaterial sliders
Improved the usability of the metallic and roughness sliders.
Usability
- ≈🐛Bug fixserver search
Fixed an issue where full servers were still appearing in public searches.
Bugfix
- ▲🎯BehaviorPaint Modeemote interactionManual exit→Auto exit
Pressing an emote during paint mode now automatically exits paint mode.
QoL
- ≈🐛Bug fixEmote SelectionUI closingStuck→Fixed
Fixed a bug where dying while selecting an emote prevented the selection screen from closing.
Bugfix
- ▲🐛Bug fixClonesappearance delayDelayed→Fixed
Fixed an issue where the appearance of clones was delayed.
Bugfix
- ≈✨Newserver tags—→Modded
Added 'Modded' to server tags to help players identify modified game servers.
Added Modded tag
- ≈✨Newlanguage—→Turkish
Turkish language support has been added to the game.
Added Turkish language
- ≈🐛Bug fixUI overlap
Fixed an issue where the Mod requirement screen overlapped with the hidden character selection screen.
Fixed screen overlap
- ≈✨Newserver tags—→Modded
Added 'Modded' to server tags to help players identify modified game sessions.
Better server filtering.
- ≈✨Newlocalization—→Turkish
Added Turkish language support to the game.
Expanded language support.
- ≈🐛Bug fixUI overlap
Fixed an issue where the Mod requirement screen overlapped with the hidden character selection screen.
Fixed UI layering issue.
- ≈🛠QoLcharacter selection
Players can now select characters individually before the game starts.
UI improvement
- ≈🛠QoLmap confirmation
The selected map can now be confirmed before starting the game.
UI improvement
- ≈🎯Behaviorposition synchronization
Reduced the likelihood of desynchronization when hiding player positions.
Netcode fix
- ≈🐛Bug fixpose animations
Fixed an issue where some character poses would stop midway through the animation.
Animation fix
- ≈🛠QoLserver search
Players can now search to verify if a game is currently in progress on a specific server.
- ≈🐛Bug fixauthentication
Adjusted and improved login authentication processes to reduce connection issues.
- ▲🐛Bug fixPaint Modeexit trigger
Fixed a bug where being discovered while in Paint Mode would lock the player in that mode.
- ≈🎯Behaviorserver tags
Server tags are now automatically selected based on the user's language settings.
- ≈🛠QoLfile size—→Reduced
Reduced the overall game file size for better storage efficiency.
- ≈✨NewRanking System—→Added
Added a new ranking system based on distance and time spent within the Hunter's line of sight.
- ≈✨NewPoses—→Added
Added 2 new poses for player customization.
- ≈🐛Bug fixCrash Issue
Fixed a rare crash that occurred during map transitions.
- ≈🛠QoLLoading Speed
Optimized stage loading to reduce overall processing load.
- ▲🎯BehaviorMod Integration
Mod integration now supports updates without requiring the server to be recreated.
- ≈🛠QoLMatching UI
General improvements to the matchmaking user interface for better usability.
UI improvement
- ≈🐛Bug fixCamera Sensitivity
Fixed a bug where camera sensitivity settings would reset unexpectedly.
Bugfix
- ≈🐛Bug fixServer Connection
Resolved an issue that prevented some players from connecting to the server properly.
Connectivity fix
- ≈🎯BehaviorServer Search
Public server search now hides servers with games already in progress to streamline matchmaking.
Behavior change
- ≈✨NewVoice Chat—→Added
Added proximity voice chat, allowing players to communicate based on their in-game distance.
New feature
- ≈🐛Bug fixCollision
Fixed collision detection for various objects to prevent clipping or movement issues.
Bugfix
- ≈🐛Bug fixPlayer Count Display
Fixed a bug where the server player count was incorrectly displayed as 0.
Bugfix
- ≈🛠QoLIn-game UI
Improved the overall visibility of the in-game user interface.
Visibility improvement
- ≈🎯BehaviorCustom Map SkylightEnabled→Disabled
Default skylight is now disabled when using custom maps to allow for better map-specific lighting control.
Default behavior change