General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯Behaviorstability
Improved the Momento box choice system with extra debugging checks to prevent and identify stability errors.
- ≈✂️Removedpuzzle UI—→Removed
Removed the error on puzzle pop-up UI to prevent potential loss of puzzle data.
- ▲✨Newgarbage collection—→Added
Added additional garbage collection between scene loads to improve performance on lower-end devices.
- ≈🐛Bug fixresolution dropdown
Fixed the resolution dropdown to correctly display all available screen sizes.
- ≈🐛Bug fixvideo players
Removed the warning appearing on video players during creative mode load.
- ≈✂️Removedscene objects—→Removed
Cleaned up scenes by removing obsolete functions and objects.
- ≈🐛Bug fixSteam Achievements
Working on a fix for achievements not triggering after puzzles are solved; achievements will be granted upon patch push.
- ≈🐛Bug fixMomento UI
Investigating an issue where Momento options UI is missing in specific rooms; restarting the level is a temporary workaround.
- ≈🐛Bug fixLegacy Items
Investigating a bug where mid-level saving causes Legacy items from previous lives to disappear from save files.
- ≈🐛Bug fixCreative Mode Presets
Addressing an infinite loading loop on MAC when loading Creative mode presets after updates; restarting the game resolves the issue.
- ≈🐛Bug fixparticle system
Optimized particle systems by removing problematic ones that were causing game crashes.
- ≈🐛Bug fixhint system
Fixed an error where throwing bags into bins caused hints to display incorrectly.
- ≈🐛Bug fixflash animation
Resolved a flash animation error that was preventing hints from appearing correctly.
- ≈🐛Bug fixcontroller connection
Fixed an issue causing controllers to disconnect unexpectedly.
- ≈📝TexttextHIDE ME→Removed
Removed temporary developer text 'HIDE ME' from the beach house room in run 6.
- ≈🐛Bug fixmemory leak
Implemented a workaround for a Unity Engine particle system memory leak that caused games to crash after 10-20 minutes of play.
- ≈🐛Bug fixsoft lock
Fixed an issue where placing context clues behind unpacking boxes could soft lock the player's progress.
- ▲📊Numericbrightness—→Increased
Increased night time lighting brightness to improve overall visibility for the player.
- ≈🐛Bug fixsave file access
Fixed a critical bug where a small percentage of players lost access to their save files when selecting 'Continue' from the main menu.
- ▲✨Newsaving—→Added
Mid-level saving has been added to the demo, allowing players to save progress between sections.
Mid-level saving
- ≈✨Newcontext clues—→Added
Players must now inspect items in the room to unlock context clues for momento choices.
Inspection mechanic
- ≈✨Newunpacking—→Added
Introduced a new unpacking mechanic to the gameplay loop.
New mechanic
- ▲🛠QoLbook snapping
Improved the snapping behavior of books to make placement feel more satisfying.
Feel improvement
- ▲🛠QoLCreative ModeUI
Updated the Creative mode UI to allow for smoother decorating and placement.
Smoother decorating
- ≈✨Newroom layouts—→Added
Added new room layouts to the demo.
New layouts
- ▲✨Newpuzzle rewards—→Added
Puzzle rewards have been added to each room.
Room rewards
- ≈🐛Bug fixlayering
Fixed various seam and layering issues to improve visual fidelity.
Seam fixes
- ≈🐛Bug fixtutorial pop-ups
Tutorial pop-ups no longer persist after the confirm button is pressed, streamlining the onboarding process.
Fixed persistence of pop-ups
- ≈🎯Behaviorcontrol guideloading screen→after title card
The control guide has been moved from the loading screen to appear after the title card on the first play for better visibility.
Relocated guide
- ≈✨Newloading screen tips—→Added
Added new tip text to the loading screen to guide players on where to find the control guide.
New tip text
- ≈🎨Visualblocked state art—→red box
Updated the blocked state tutorial art with a red box to better reflect the actual in-game visual cues.
Visual update
- ≈🎨VisualTeddy Bear choice iconTeddy Bear→Locked Icon
Replaced the Teddy Bear choice icon with a Locked Icon to more clearly indicate the locked state within the demo.
Icon replacement
- ▲🛠QoLMain Menu load times
Improved the loading speed of the Main Menu for a smoother user experience.
Performance optimization
- ▲✨Newcursor locklocked→unlockable
Added a settings option allowing players to unlock the cursor from the window confines.
New setting
- ≈✨NewSteamworks—→Added
Implemented Steamworks setup for better platform integration.
Integration
- ≈🔊Audiomenu buttons—→Added
Added sound effects to menu buttons to improve tactile feedback.
Audio addition
- ≈🐛Bug fixgeneral bugs
Implemented various small fixes to improve overall game stability.
Misc fixes