First patch focusing on critical stability fixes, including save corruption and a teleportation bug.

MOTORSLICE
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
A small patch focusing on bug fixes and quality-of-life improvements following the Steam Next Fest demo success.
- MovementJumpJump DistanceStatic→Dynamic
Jump distance is now determined by hold duration and current speed, allowing for more variable movement.
- MovementMotorslicingSpeed RetentionLoss→No Loss
Players no longer lose speed while motorslicing, maintaining momentum during attacks.
- GeneralCamera Bob
Reduced camera movements when camera bob is disabled for a smoother experience.
- BossLock-on—→Added
Added a lock-on system for the boss to improve combat targeting.
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+2/-0▲ +27mo ago
Movement
GeneralMovement · CombatSignificantly improved mobility and momentum preservation.
- ⚙️+1/-0▲ +11w ago
General
GeneralSystem · Stability · UIImproved stability and UI reliability.
- ⚙️+1/-0▲ +17mo ago
Boss
GeneralCombatEasier to track and attack the boss.
- 🗺️+0/-0≈ 07mo ago
Combat Arena
MapEnvironmentFixed arena transition bug.
Top abilities tweaked
Most-touched abilities across all patches
Recent patches
Most recent 2