Campaign
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixMarriage Alliancedialoguestuck→fixed
Fixed a dialogue bug that caused marriage alliance proposals for the player to become stuck.
bugfix
- ≈🐛Bug fixAnnexationtarget selectionwrong settlement→correct settlement
Fixed a bug where clans would propose to annex the wrong settlements.
bugfix
- ▲🐛Bug fixQuestsfailure triggerfail on other parties→fixed
Fixed 'Destroy Raiders Conspiracy' quest failing when engaging parties other than the target.
bugfix
- ▲🔁ReworkCrafting Ordersrequirement checkignored handling→includes handling
Crafting orders now correctly account for the handling value when calculating requirements, preventing unfair failures.
rework
- ≈🐛Bug fixDialogueNotable Interaction—→Fixed
Fixed a bug that allowed players to use the 'request a meeting with someone' button when speaking to a notable.
Menu bugfix
- ≈🐛Bug fixTavern QuestsStabilityCrash→Fixed
Fixed a crash that occurred when asking a tavern keeper for available quests.
Crash fix
- ≈🐛Bug fixDiplomacyMercenary RestrictionsAllowed→Blocked
Fixed an error that allowed players to propose war or peace decisions while under a mercenary contract.
Contract logic fix
- ≈🐛Bug fixKingdom DecisionsLogic—→Fixed
Minor bugfix applied to the Kingdom Decision system.
System bugfix