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Campaign AI

GeneralAI · Campaign · World
1 patcheslast touched 52mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Mar 14, 2022Mar 14, 2022Mar 14, 2022 — Beta Patch Notes e1.7.2 +0 / -0 (cum 0)
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Patch history

    • 🎯Behaviorparty priority weight

      Increased weight of Defensive and Aggressive priorities, making parties more consistent in defending territories or raiding settlements.

      behavior

    • 🎯Behaviortarget distance score

      Parties are now more likely to raid or siege settlements closer to their own territory.

      behavior

    • 🎯Behaviorobjective switchingAdded threshold

      Added a threshold for changing AI party objectives to prevent 'zigzag' behavior between two targets.

      behavior