Campaign AI
GeneralAI · Campaign · World
1 patcheslast touched 52mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
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Patch history
- ≈🎯Behaviorparty priority weight
Increased weight of Defensive and Aggressive priorities, making parties more consistent in defending territories or raiding settlements.
behavior
- ≈🎯Behaviortarget distance score
Parties are now more likely to raid or siege settlements closer to their own territory.
behavior
- ≈🎯Behaviorobjective switching—→Added threshold
Added a threshold for changing AI party objectives to prevent 'zigzag' behavior between two targets.
behavior