Character Development
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🔁ReworkSiege EnginesXP gainAthletics/Throwing→Engineering
Siege engine kills now award Engineering XP, aligning the reward with the skill used.
rework
- ▲🔁Reworklearning ratelevel-dependent→static
Removed the character level penalty on learning rates; increasing level no longer reduces how fast you learn skills.
rework
- ▼📊NumericAthleticsmovement speed bonushigh→reduced
Reduced the movement speed increase effects of all Athletics perks.
numeric
- ≈📊NumericStarting Equipmentpower/costToo High→Balanced
Removed overly strong or expensive starting equipment to ensure a more even starting point.
numeric
- ▲✨NewRidingperks—→24 Added
Added 24 combat-related perks for the Riding skill, completing the skill tree.
new
- ▲✨NewThrowingperks—→6 Added
Added 6 new campaign-related perks for the Throwing skill.
new
- ▲✨NewAthleticsperks—→13 Added
Added 13 new combat-related Athletics perks.
Progression
- ▲✨NewArcheryperks—→10 Added
Added 10 new campaign-related archery perks.
Progression
- ▲✨NewCrossbowperks—→8 Added
Added 8 new campaign-related crossbow perks.
Progression
- ▲✨NewXP Sharing—→Added
Introduced XP sharing where a portion of upgrade XP earned by troops is distributed to the rest of the party after battle.
New system
- ≈🔁ReworkLeveling LogicSkill level increases→Raw experience
Character levels now depend on raw experience collected from skills rather than skill level increases, making it easier to specialize in specific skills.
Rework
- ▲✨NewAthleticsPerks—→10 New
Added 10 new Athletics perks for the campaign side.
Added
- ▲✨NewRidingPerks—→7 New
Added 7 new Riding perks for the campaign side.
Added
- ≈🔁ReworkTwo-HandedPerks—→Updated
Major changes and fixes applied to two-handed skill perks.
Major Changes
- ▲✨NewOne-HandedPerks—→Added
Added secondary effects to one-handed perks.
Secondary Effects
- ≈🐛Bug fixVariousPerk Bugs—→Fixed
Fixed bugs affecting charm, leadership, trade, and medicine perks.
Charm/Leadership/Trade/Medicine
- ≈📊NumericSkill XP formula—→10 + skill level
Changed the Skill XP increase formula to 10 + skill level, altering the progression curve.
numeric