Combat
GeneralBattle · AI · Siege · Combat · Shields · Spears · Cavalry · Balance · Lances
4 patcheslast touched 57mo ago▲ +2
Power trajectory
Up = buffed, down = nerfedZoom into one ability:6 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ▲🎯BehaviorSiege AIcombat modemelee→ranged
Defender archers in sieges no longer mistakenly switch to melee mode, maintaining their defensive fire.
bugfix
- ≈🐛Bug fixBlockingstability
Fixed a crash that occurred when an agent blocked multiple attacks on the same frame.
bugfix
- ▲🎯BehaviorSpear Throwshield behaviorauto-sheathe→fixed
Fixed a bug that caused shields to be automatically sheathed after throwing a spear, improving combat flow.
bugfix
- ≈🎯BehaviorMount CollisionpositioningPush back→Stay in place
Mounts no longer push back against agents to restore original position; they now remain at the new position.
behavior
- ▼📊NumericCouched Lance/Braced SpeardamageHigh→Reduced
Damage reduced so that these attacks are primarily effective only at high relative speeds.
numeric
- ▲🐛Bug fixAuto-Blockranged defenseBroken→Fixed
Fixed an issue where players could not defend against ranged attacks when using the Auto blocking direction.
bugfix