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Diplomacy

GeneralKingdom · Politics · AI · War · Peace · Economy
4 patcheslast touched 61mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
-10+1Aug 14, 2020Aug 2, 2021Aug 14, 2020 — Beta Hotfix (e1.4.3 - 14/08/20) +0 / -0 (cum 0)Sep 2, 2020 — Beta Hotfix (e1.5.1 - 02/09/20) +0 / -1 (cum -1)Jan 12, 2021 — Beta Patch Notes e1.5.7 +1 / -0 (cum 0)Aug 2, 2021 — Beta Patch Notes e1.6.1 +1 / -0 (cum +1)
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Patch history

    • Newpeace offersAdded

      Enemy factions can now send peace offers to the player's faction, which can be accepted by the leader or voted on by vassals.

      new

    • 🛠QoLwar reasoningVisible

      Peace and War declarations now show the reasoning behind them in the kingdom decision screen.

      quality

  1. Jan 12, 2021·Beta Patch Notes e1.5.7+1
    • 🎯BehaviorWar DeclarationsWar DurationShortLonger

      Increased average war durations and reduced the aggression of weakened kingdoms.

      Balance change

    • 🎯BehaviorLord RelationsTarget SelectionRandom/AggressiveRelation-based

      Lords are now less likely to initiate hostile actions against settlements of players/heroes they have a good relationship with.

      New mechanic

    • 🎯Behaviorwar duration

      Adjusted war and peace declarations to reduce the frequency of short-lived wars.

      behavior

    • 📊Numerictribute amount100%67%

      Reduced tribute amounts by 33%, lowering the gold income from defeated factions.

      numeric

    • 🎯BehaviorRaidingpeace transition

      Players are now directed to a new menu if peace is established while they are currently raiding a settlement.

      quality

    • 🐛Bug fixKingdom Creationclan relations

      Fixed an issue where creating a kingdom could erroneously end hostile relations between the player and other clans.

      bugfix