Heroes
GeneralExploration · RPG · NPC · Progression · Survival · Healing · Medicine · Sustain
3 patcheslast touched 42mo ago▲ +3
Power trajectory
Up = buffed, down = nerfedZoom into one ability:2 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ≈🔁Reworkinformation visibilityvisible→hidden
Implemented Fog of War for heroes; skills, traits, and settlements are now hidden until the player meets the hero.
mechanic
- ▲📊Numericdeath chance (battle wounds)standard→decreased
Decreased the chance of heroes dying from battle wounds in missions and simulations.
Applies to all heroes except the player.
- ▲📊Numericdeath chance (old age)standard→decreased
Heroes are now less likely to die of old age, increasing their longevity.
Applies to all heroes except the player.
- ≈🎯BehaviorAI attribute distribution
Improved the way AI characters distribute attribute and focus points.
Improved logic for AI growth.
- ▲📊Numericbase healing rate5→8
Increased base healing rate for heroes, allowing them to recover from injuries faster.
numeric
- ▼📊Numericsettlement healing bonus10→8
Slightly reduced the healing bonus provided by settlements.
numeric
- ▲📊NumericMedicine Skillhealing bonus per skill level0.1%→0.5%
Significantly increased the impact of the Medicine skill on hero healing rates.
numeric