Singleplayer
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixstability
Resolved over 20 distinct crash scenarios including formation markers, quest interactions, settlement entry, and combat encounters.
bugfix
- ▲🎯BehaviorRanged Troopswall manning
Fixed a bug that prevented ranged troops from manning walls during defensive sieges, restoring critical defensive capabilities.
bugfix
- ≈🎯BehaviorAI Partiestarget selection
Fixed AI behavior where parties would constantly oscillate between two targets.
bugfix
- ≈🐛Bug fixstability
Fixed a crash occurring due to corrupt save data when making peace with minor factions.
- ≈🐛Bug fixstability
Fixed a crash that occurred when transferring troops between formations with banners.
- ≈🐛Bug fixvassal persistence
Fixed a bug where vassals would randomly disappear after being promoted from a companion position.
- ≈🐛Bug fixstability
Fixed crashes occurring during army dispersal, party departures from encounters, heir coming-of-age cutscenes, and leaving a kingdom.
- ▲🎯Behaviorperformance
Improved performance by fixing an issue where dead wanderers occupied encyclopedia space for too long.
- ≈🐛Bug fixUI interaction
Fixed a bug that stuck players in the game menu after sallying out against a recently pacified enemy.
- ≈🐛Bug fixUI interaction
Fixed the encounter menu incorrectly opening after deciding to leave a siege.
- ≈🐛Bug fixParty Screenparty leadership
Fixed a bug allowing players to change their own party leader while creating a new party for a companion.
- ▲🐛Bug fixAlly Rescuerelationshiploss→no loss
Fixed a bug that caused relationship loss when rescuing an ally from an enemy.
- ≈🐛Bug fixstability
Fixed multiple crashes occurring during bandit battles, mercenary offers, quest completions, army disbanding, and scene transitions.
- ▲🐛Bug fixcompanion spawn
Fixed a bug that prevented new companions from spawning until the game was reloaded.
- ▲🐛Bug fixequippability
The Dragon Banner can now be correctly equipped from the inventory.
- ≈🎯Behaviortown sceneOriginal→Temporary
Temporarily switched the scene used for the town of Danustica.
- ≈🐛Bug fixstability
Resolved numerous crashes including corrupt kingdom data, army AI targeting, party upgrades, and quest-specific crashes (Noble Revolt, Disrupt Supply Lines).
Crash fixes
- ≈🎯Behaviorrecruitment
Fixed a bug that allowed recruiting prisoners even when conformity was insufficient.
Conformity fix
- ▲🎯Behaviorclan inheritanceNeutral Clan→Main Hero Clan
Settlements of eliminated clans are now passed to the main hero's clan instead of an empty neutral clan.
Settlement ownership
- ▼🐛Bug fixinfluence
Fixed an exploit where players could gain free influence by opening the 'Donate prisoner' screen and clicking 'Done'.
Influence exploit
- ▲🎯BehaviorAI logistics
Fixed a bug preventing parties from buying enough food, which previously caused troops to starve.
Food purchase fix
- ≈🐛Bug fixstability
Fixed multiple crashes including looting during 'Disrupt Supply Lines', offering the dragon banner, joining sieges, and executing lords.
- ≈🐛Bug fixstability
Fixed crashes related to mounted agents being dismounted, board games with clan members, and loading saves with the prison break menu open.
- ≈🐛Bug fixhero visibility
Fixed a bug where heroes would disappear after a cancelled issue.
- ▲🐛Bug fixkingdom management
Restored the ability to propose policies and annex settlements from the Kingdom screen.
- ≈🎯Behaviorparty state
Removed orphaned companion parties and empty parties stuck in disband state from old save files.
- ▲🐛Bug fixrecruitment
Fixed a bug where rebellious castles prevented the recruitment of troops in bounded villages.
- ≈🐛Bug fixparty persistence
Fixed an issue where the main party would disappear if the hero was defeated but released immediately.
- ≈🐛Bug fixstability
Fixed crashes occurring when opening settlement trade screens, loading old saves, and during the second phase of the main storyline.
Crash fix
- ≈🐛Bug fixstability
Fixed mission crashes triggered by hero deaths in battle and crashes when interacting with Arzagos.
Crash fix
- ≈🐛Bug fixstability
Resolved multiple crashes associated with the 'Artisan Can't Sell Product at a Fair Price' quest.
Crash fix
- ≈🎯BehaviorBoard Gamesforfeit logic
Fixed a bug that occurred when the player forfeited during the AI's turn in board games.
Bug fix
- ▲🎯BehaviorPrison Breakwounded count
Fixed a bug where failing a prison break attempt caused the main party's wounded count to increase permanently.
Bug fix
- ≈🛠QoLEducationnotifications
Education notifications now correctly disappear after the related stage is completed.
Bug fix
- ≈🐛Bug fixmemory usage
Fixed a memory problem in settlement menus specifically when using the Turkish language setting.
Optimization