War Sails
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixUI option
Fixed a bug where the 'Leave' option incorrectly appeared when attempting to help a village under raid.
- ≈🐛Bug fixscoreboard icons
Resolved inconsistencies with ship icons displayed on the scoreboard.
- ≈🎯Behaviorship restriction
Fixed a bug that allowed ships without shallow drafts to participate in naval raid simulations.
- ≈🐛Bug fixstability
Fixed a crash that occurred when starting coastal village raids.
- ≈🐛Bug fixmemory usage
Fixed a crash caused by excessive memory usage when opening party and port screens simultaneously.
- ≈✨Newvoice lines—→Added
New voice lines added to the naval storyline to improve immersion and character depth.
Added new voice-overs for the alley fight and specific characters in the 'Capture the imperial merchant Crusas' quest.
- ▲🛠QoLaudio clarity
Dialogue is now more audible during loud combat or environmental situations.
Improved voiceover pipeline.
- ▲🛠QoLragdoll performance
Optimized ragdoll physics for better game performance.
Improved Ragdoll performance.
- ≈🐛Bug fixFree the Sea Hounds’ Captivesmovement
Fixed a bug that caused players to become stuck at sea when returning to Ostican under siege.
Fixed stuck player bug.
- ≈🐛Bug fixNaval Reinforcementsspawn position
Fixed naval reinforcements spawning in inaccessible areas, which previously trapped agents and prevented battles from ending.
Fixed inaccessible spawn positions.
- ≈🐛Bug fixstability
Resolved crashes related to the Purig boss fight, fleet management shortcuts, fisher parties, and the Smugglers quest.
Fixed multiple crashes.
- ≈🐛Bug fixQuest Progression
Fixed a bug where the 'Capture the Merchant Crusas' quest could get stuck in dialogue during a second attempt.
bugfix
- ≈🎯BehaviorInteractables
Interactables on burning ships are now correctly disabled.
bugfix
- ≈🐛Bug fixStability
Resolved multiple crashes including resource loading, naval battle phase 'cutting loose', Nord dungeon prison breaks, and ship control point focus.
crashfix
- ≈📝Texttooltip textThis feature is disabled.→Take a walk around the port and find Gunnar to talk to him.
Updated 'Visit' and 'Talk' tooltips to provide clear instructions during the Gunnar and Sister quest instead of a disabled message.
Updated tooltips for the 'Speak to Gunnar and Sister' quest.
- ≈🐛Bug fixAI behavior
Fixed AI behavior issues during the escape phase of the final storyline quest to ensure smoother gameplay.
Fixed AI issues in final quest escape phase.
- ▲🐛Bug fixtroop experience
Fixed a bug where troops in the player's party would lose experience when transitioning in and out of the naval storyline.
Fixed XP loss when entering/exiting naval storyline.
- ▲🐛Bug fixNaval Combattroop interaction
Fixed a bug that prevented troops from leaving their oars to use hooks during naval combat.
Troops can now switch from oars to hooks.
- ≈🐛Bug fixNaval Order of Battledebris spawning
Fixed an issue where ship debris would incorrectly spawn during the Naval Order of Battle phase.
Removed incorrect debris spawning.
- ≈🐛Bug fixstability
Resolved crashes occurring when loading saves after the 'Free the Sea Hounds' Captives' quest and physics-related crashes in land/naval battles.
Fixed crashes related to save files and physics.
- ≈🐛Bug fixParleyinteraction
Fixed a crash that occurred when initiating parleys with towns from sea or rivers.
Fixed crash