Companions
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯Behaviorcombat targeting
Aggressive companions now correctly target and attack hazardous plants, improving their utility in dangerous environments.
Aggressive companions now attack hazardous plants
- ≈🔁Reworkpersonality behavior
Creature behaviors have been rebalanced to better align with their assigned personality traits.
Rebalanced behaviors
- ≈🐛Bug fixRidingplayer position
Fixed issues where players would appear in the wrong position while riding creatures.
Fixed positioning
- ▲🐛Bug fixCustomizationavailability
Resolved an issue that prevented a small number of creatures from being customized.
Fixed customization lock
- ≈🛠QoLaccessory placement
Improved the visual positioning of accessories on four-legged creatures.
Improved positioning
- ▲🐛Bug fixMiningmining range
Fixed a bug where some companions would only mine objects that were extremely close to them.
Fixed range restriction
- ▲🐛Bug fixMininglaser aiming
Fixed several issues regarding how companions aim their mining lasers.
Improved aiming
- ≈🐛Bug fixNavigationbuilding location
Fixed a bug that allowed companions to attempt to locate buildings while not currently on a planet.
Fixed space-location bug
- ≈🐛Bug fixSpeechpersonality accuracy
Fixed an issue where creatures occasionally used speech options from the wrong personality type.
Fixed speech options
- ≈🐛Bug fixanimations
Fixed various creature animation glitches in multiplayer and sleeping animations for blob-like creatures.
Fixed glitches
- ≈🐛Bug fixparticle effects
Resolved multiple issues with companion particle effects.
Fixed effects