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Save System

GeneralSystem · UI · Technical · Stability · Save · Progression · Corruption
3 patcheslast touched 105mo ago▲ +6

Power trajectory

Up = buffed, down = nerfed
0+6Aug 20, 2016Oct 3, 2017Aug 20, 2016 — Patch Notes +3 / -0 (cum +3)Aug 25, 2017 — Atlas Rises Patch 1.34 +1 / -0 (cum +4)Oct 3, 2017 — Atlas Rises Patch 1.38 +2 / -0 (cum +6)
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Patch history

  1. Oct 3, 2017·Atlas Rises Patch 1.38+2
    • 🔁Reworksave slots5

      Introduced 5 save-game slots that can be used for any game mode, allowing for better management of multiple playthroughs.

      numeric

    • Newsub-slots2

      Each save now has dedicated sub-slots for auto-saves and manual saves to prevent accidental overwrites.

      numeric

  2. Aug 25, 2017·Atlas Rises Patch 1.34+1
    • 🐛Bug fixsave size

      Fixed an issue where excessive portal visits bloated save files, which previously impeded the ability to save the game.

      Fixed

  3. Aug 20, 2016·Patch Notes+3
    • 🎯BehaviorSave CorruptionVulnerableProtected

      Improved save system robustness to prevent file corruption.

      Implemented solutions to prevent saves from getting corrupted by background processes.

    • 🐛Bug fixCorrupted Save LoadingUnloadableLoadable

      Implemented a recovery system allowing players to load previously corrupted save files.

      Added ability to load save files even if they have become corrupt.

    • 🐛Bug fixSave TriggerDeath-onlyFixed

      Fixed a critical bug where game progress failed to save unless the player died.

      Fixed bug where progress wouldn't save unless the player died after specific loading sequences.