Delirium
GeneralEndgame · Atlas · Difficulty · Delirium
2 patcheslast touched 1mo ago▲ +5
Power trajectory
Up = buffed, down = nerfedZoom into one ability:4 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ▲📊NumericSimulacrumsStarting Deliriousness0%→100%
Simulacrums now correctly start at 100% Delirious and scale to 200%.
Fix
- ▲📊NumericDelirium FogScaling100%→50%
Halved the scaling of Delirium Fog to make it more accessible early in the endgame.
Early Game
- ≈🔁ReworkDelirium TabletsFog ScalingFlat→Scaling
Tablets now scale the effect of Delirium Fog when multiple are used, restoring previous difficulty at 3 tablets.
Balance
- ▲📊NumericMonster ToughnessVariable→Identical to Rares
Reduced toughness scaling for Normal and Magic monsters in Delirium to match Rare monsters.
Consistency
- ▲📊NumericUnique Enemy Toughness100%→50%
Unique enemies in the fog now gain half as much toughness, making them easier to kill.
Halved toughness gain for unique enemies in the fog.
- ▲📊NumericEnemy Increased Damage100%→50%
Normal, Magic, and Rare enemies in the fog now gain half as much increased damage.
Halved damage gain for Normal, Magic, and Rare enemies in the fog.