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Delirium

GeneralEndgame · Atlas · Difficulty · Delirium
2 patcheslast touched 1mo ago▲ +5

Power trajectory

Up = buffed, down = nerfed
0+5Jun 12, 2026Jun 18, 2026Jun 12, 2026 — 0.5.2 Patch Notes +2 / -0 (cum +2)Jun 18, 2026 — 0.5.3 Patch Notes +3 / -0 (cum +5)
Zoom into one ability:4 abilities tracked
Filter by change type:2 types in this subject

Patch history

  1. Jun 18, 2026·0.5.3 Patch Notes+3
    • 📊NumericSimulacrumsStarting Deliriousness0%100%

      Simulacrums now correctly start at 100% Delirious and scale to 200%.

      Fix

    • 📊NumericDelirium FogScaling100%50%

      Halved the scaling of Delirium Fog to make it more accessible early in the endgame.

      Early Game

    • 🔁ReworkDelirium TabletsFog ScalingFlatScaling

      Tablets now scale the effect of Delirium Fog when multiple are used, restoring previous difficulty at 3 tablets.

      Balance

    • 📊NumericMonster ToughnessVariableIdentical to Rares

      Reduced toughness scaling for Normal and Magic monsters in Delirium to match Rare monsters.

      Consistency

  2. Jun 12, 2026·0.5.2 Patch Notes+2
    • 📊NumericUnique Enemy Toughness100%50%

      Unique enemies in the fog now gain half as much toughness, making them easier to kill.

      Halved toughness gain for unique enemies in the fog.

    • 📊NumericEnemy Increased Damage100%50%

      Normal, Magic, and Rare enemies in the fog now gain half as much increased damage.

      Halved damage gain for Normal, Magic, and Rare enemies in the fog.