Runes of Aldur
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲✨NewAtlas Passive Tree—→Added
Added a dedicated Expedition Atlas Passive Skill Tree earned by defeating Grand Expedition bosses.
New progression system
- ▲✨NewLiquid Verisium—→Added
Introduced Liquid Verisium currency to immediately start Runic Remnant Encounters.
New currency
- ▲📊NumericMap Modifiers0→1-2
Grand Expeditions now feature 1 to 2 map modifiers, including new options for duplicated monsters and additional remnants.
Increased difficulty/reward
- ≈🔁ReworkRune PropagationRecipe-based→Random Slot
Remnants now randomly choose which Rune slot propagates to further monsters instead of basing it on the recipe.
Mechanic change
- ▲🐛Bug fixRune EmpowermentBugged→Fixed
Fixed a bug where Runes were not being empowered by Power Runes propagated from previously unearthed Remnants.
Bugfix
- ▲📊NumericRemnants—→Increased
Maximum number of Remnants in Grand Expeditions now increases per Waystone Tier, peaking at Tier 15+.
Scaling
- ▲🔁ReworkChest LootWeapon/Armour→Currency/Unique/Waystones
Basic Weapon and Armour chests removed in favor of Currency, Unique, and high-rarity trinket chests.
Loot Table
- ▼📊NumericExplosives Limit20→15
Reduced maximum explosives allowed in Grand Expeditions to increase strategic decision-making.
Limit
- ▲📊NumericExpedition Logbook DropChance→100%
Styrn, Fallen Knight of Aldur now always drops an Expedition Logbook.
Guaranteed
- ▲📊NumericRunic Modifier Rewards1x→2x+
Runic Modifiers on monsters now significantly increase rewards, often doubling the previous values.
Scaling
- ▲📊NumericTranscendent AlloyStaves only→Foci/Wands
Transcendent Alloy can now be applied to Foci and Wands, though at lower values than Staves.
Compatibility
- ▲📊NumericDefense Loss100%→80%
Reduced the amount of defenses lost when Runeforging high-level non-Unique Armour by approximately 20%.
Runeforging