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General Gameplay

GeneralMechanics · Balance · Performance · Bugfixes
2 patcheslast touched 34mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0+2Oct 14, 2022Sep 15, 2023Oct 14, 2022 — Halloween '22! | Hotfix v0.7.1.2 +2 / -0 (cum +2)Sep 15, 2023 — Ascension | Hotfix v0.9.0.10 +0 / -2 (cum 0)
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Filter by change type:2 types in this subject

Patch history

    • 🎯BehaviorCustom DifficultymultipliersExploitableFixed

      Players can no longer exploit custom difficulty multipliers by not applying them.

      Fixed exploit

    • 🎯BehaviorSanitydrain rateNo drainDrains

      Sanity will now drain when the fuse box is off and the room light is turned on.

      Added condition

    • 🎯BehaviorTent DoorsinteractabilityBrokenClosable

      Restored the ability to close tent doors.

      Fixed

    • 🐛Bug fixBone objectiveBuggyConsistent

      The Bone objective will now always count correctly.

      bugfix

    • 🎯Behaviorsanity drain speed0 or 50%Randomized

      The randomizer no longer selects 0% or 50% sanity drain speed, ensuring more varied gameplay.

      bugfix

    • 🐛Bug fixSummoning Circlesanity drainIncorrectCorrect

      Lighting the summoning circle now drains the correct amount of sanity.

      bugfix

    • 🎯BehaviorperformanceIncreased

      Increased performance when inside buildings, specifically in wings, courtyards, or basements.

      quality