General Gameplay
GeneralMechanics · Balance · Performance · Bugfixes
2 patcheslast touched 34mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:5 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ▼🎯BehaviorCustom DifficultymultipliersExploitable→Fixed
Players can no longer exploit custom difficulty multipliers by not applying them.
Fixed exploit
- ▼🎯BehaviorSanitydrain rateNo drain→Drains
Sanity will now drain when the fuse box is off and the room light is turned on.
Added condition
- ≈🎯BehaviorTent DoorsinteractabilityBroken→Closable
Restored the ability to close tent doors.
Fixed
- ▲🐛Bug fixBone objectiveBuggy→Consistent
The Bone objective will now always count correctly.
bugfix
- ≈🎯Behaviorsanity drain speed0 or 50%→Randomized
The randomizer no longer selects 0% or 50% sanity drain speed, ensuring more varied gameplay.
bugfix
- ≈🐛Bug fixSummoning Circlesanity drainIncorrect→Correct
Lighting the summoning circle now drains the correct amount of sanity.
bugfix
- ▲🎯Behaviorperformance—→Increased
Increased performance when inside buildings, specifically in wings, courtyards, or basements.
quality