Ghost
GeneralAI · Mechanic · Behavior · Entity
3 patcheslast touched 21mo ago▲ +2
Power trajectory
Up = buffed, down = nerfedZoom into one ability:5 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ≈🐛Bug fixHearingmicrophone change detection—→Enabled
The ghost can now hear the player in singleplayer after a microphone change occurs.
- ▲🐛Bug fixDOTSspawn reliabilityLow (with rooms above)→High
Fixed an issue where ghosts had a high chance to fail to show DOTS if there was a room above the player or the ghost.
Fixing spawn failure
- ≈🎯Behaviorhuntvisibility—→full
Ghosts now fully appear when they begin moving at the start of a hunt, removing inconsistent visibility.
The ghost will now always fully show when it starts moving during the start of a hunt
- ≈🐛Bug fixdead roommodelgeneric→male
Fixed a visual bug where male ghost models were not correctly represented in the dead room.
The ghost in the dead room will now match the ghost model if it was male
- ▲🐛Bug fixcrucifixhunt detection
Crucifixes now more accurately detect and interact with ghost hunts.
Improved accuracy of the ghost crucifix hunt detection