Ghost
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixHearingmicrophone change detection—→Enabled
The ghost can now hear the player in singleplayer after a microphone change occurs.
- ▲🐛Bug fixDOTSspawn reliabilityLow (with rooms above)→High
Fixed an issue where ghosts had a high chance to fail to show DOTS if there was a room above the player or the ghost.
Fixing spawn failure
- ≈🎯Behaviorhuntvisibility—→full
Ghosts now fully appear when they begin moving at the start of a hunt, removing inconsistent visibility.
The ghost will now always fully show when it starts moving during the start of a hunt
- ≈🐛Bug fixdead roommodelgeneric→male
Fixed a visual bug where male ghost models were not correctly represented in the dead room.
The ghost in the dead room will now match the ghost model if it was male
- ▲🐛Bug fixcrucifixhunt detection
Crucifixes now more accurately detect and interact with ghost hunts.
Improved accuracy of the ghost crucifix hunt detection
- ≈🎯BehaviorCookie Collectioneating behavioreats early→waits for collection
The ghost will no longer eat cookies before they have all been collected, ensuring consistent event triggers.
Fixed logic
- ≈🎨Visualglossinesshigh→reduced
Reduced the glossiness of one of the female ghost models for better visual integration.
Visual polish
- ▲🐛Bug fixtargeting
The ghost will no longer ignore non-host players if the host speaks during a hunt, ensuring all players remain targets.
Fixed hunt targeting
- ≈🐛Bug fixnavigation
Fixed issues where the ghost would get stuck in several rooms, improving hunt consistency.
Pathing fix
- ▼🎯BehaviorInteractioncloset door behavior
Ghosts will now open closet doors if the player is hiding behind them but not actually inside, making hiding less forgiving.
behavior
- ▲📊NumericGhost Eventsspawn chancestandard→increased
Increased the frequency of ghost events on small maps to improve atmosphere and gameplay.
numeric
- ▲🎯BehaviorHuntingsearch durationend of hunt→short time
Ghosts will now only search the last known location for a short time instead of until the end of the hunt.
behavior
- ≈🐛Bug fixInteractionsEMF value2→3
Painting interactions now correctly give EMF 3 instead of EMF 2.
bugfix
- ▲🐛Bug fixInteractionsEMF value2→—
Fixed a bug where ghosts gave EMF 2 when attempting to interact with a door without moving it.
bugfix
- ≈🐛Bug fixInteractionsfingerprintsrandom→interaction-based
Fixed an issue where fingerprints would spawn on doors without a ghost interaction.
bugfix
- ≈🐛Bug fixEventsspawn locationhost only→all players
Fixed a bug where ghost events only occurred around the host player.
bugfix
- ≈🐛Bug fixHuntinghearingBugged→Fixed
Fixed a bug where ghosts could not hear host players during hunts, restoring fair gameplay for the host.
Host players were previously unheard.
- ▲🐛Bug fixHuntingcloset logicBugged→Fixed
Fixed a bug where moving between closets after being heard would result in an immediate kill.
Fixed instant kill when switching closets.
- ≈🎯BehaviorHuntinglight flickeringRandom→Localized
Lights will no longer flicker randomly away from the ghost's position during a hunt, improving ghost tracking accuracy.
Flickering now stays near the ghost.
- ≈🐛Bug fixInteractionDOTS ProjectorBugged→Fixed
Fixed a bug allowing ghosts to interact with the DOTS Projector while it was powered off.
Ghost can no longer interact with off projectors.
- ▼🐛Bug fixHuntingkill trigger
Fixed a bug where the ghost would fail to kill the player even after spotting them while checking the player's last known location.
AI fix
- ▲🐛Bug fixHuntingcloset detection
Fixed a bug where the ghost could incorrectly detect non-host players inside closets and kill them from a distance.
AI fix
- ≈🐛Bug fixNavigationcollision
Fixed issues where ghosts could not enter/leave female toilets or would get stuck on generators.
- ≈🎨VisualHuntvisual appearancetoo often shadow→corrected
Fixed a bug where the ghost appeared as a shadow too frequently during hunts.
Bugfix
- ≈🎯BehaviorDOTS Projectormovement speedconstant→variable
Ghost movement speed through the DOTS Projector is now randomized, making it harder to predict ghost behavior.
The ghost now moves through the DOTS Projector at different speeds each time.
- ▲📊NumericHuntinghunting delay3→4 s
The delay before a ghost begins hunting has been increased, giving players slightly more time to react.
Increased delay before hunting starts.