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Ghosts

GeneralGameplay · Audio · AI · Enemy · Evidence
3 patcheslast touched 48mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Apr 20, 2022Jun 15, 2022Apr 20, 2022 — VR Overhaul | Hotfix v0.6.1.4 +0 / -0 (cum 0)Apr 28, 2022 — VR Overhaul | Hotfix v0.6.1.7 +0 / -0 (cum 0)Jun 15, 2022 — Truck Overhaul | Hotfix v0.6.2.1 +0 / -0 (cum 0)
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Patch history

    • 🎯Behaviorfootstep sounds

      Ghost footsteps now vary based on the surface they are walking on, matching player audio behavior.

      audio

    • 🎯Behaviorfootstep rate

      Improved the rate at which ghost footstep sounds play for better consistency.

      audio

    • 🐛Bug fixfootstep trigger

      Ghost footsteps no longer play when the ghost is stationary, including during the hunt grace period.

      audio

    • 🐛Bug fixnavigation

      Ghosts will no longer get stuck outside of medium tents when attempting to kill a player, improving hunt reliability.

      bugfix

    • 🐛Bug fixanimations

      Fixed an issue where ghosts would get stuck in the wrong animation during events and hunts.

      bugfix

    • NewFingerprintsinteractionLocker doors

      Ghosts can now leave fingerprints on locker doors, providing more opportunities to find evidence.

      New evidence location

    • 🛠QoLFingerprintsmesh

      Optimized the mesh used for fingerprints to improve performance.

      Optimization