Ghosts
GeneralGameplay · Audio · AI · Enemy · Evidence
3 patcheslast touched 48mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:2 abilities tracked
Filter by change type:4 types in this subject
Patch history
- ≈🎯Behaviorfootstep sounds
Ghost footsteps now vary based on the surface they are walking on, matching player audio behavior.
audio
- ≈🎯Behaviorfootstep rate
Improved the rate at which ghost footstep sounds play for better consistency.
audio
- ≈🐛Bug fixfootstep trigger
Ghost footsteps no longer play when the ghost is stationary, including during the hunt grace period.
audio
- ≈🐛Bug fixnavigation
Ghosts will no longer get stuck outside of medium tents when attempting to kill a player, improving hunt reliability.
bugfix
- ≈🐛Bug fixanimations
Fixed an issue where ghosts would get stuck in the wrong animation during events and hunts.
bugfix
- ≈✨NewFingerprintsinteraction—→Locker doors
Ghosts can now leave fingerprints on locker doors, providing more opportunities to find evidence.
New evidence location
- ≈🛠QoLFingerprintsmesh
Optimized the mesh used for fingerprints to improve performance.
Optimization