VR
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲✨Newplayer volume control—→Added
VR players can now adjust the volume of other players.
quality
- ▲✨Newsensor placement—→Added
VR players are now able to place sensors.
quality
- ▲🐛Bug fixJournalreport button—→Clickable
The report button in the VR Journal is now functional.
bugfix
- ▲🛠QoLUI interactionlimited→full
VR players can now use all scrollbars and sliders in the UI.
quality
- ▲🐛Bug fixcollisioncaught on sensors→no collision
VR players will no longer get caught on sound sensors attached to the belt.
bugfix
- ▲✨Newgrab type—→Toggle/Hold
Added a VR option to switch between toggle and hold grab types for doors.
quality
- ▲🎯Behaviorlobby layout
Shop and cabinets in the lobby were moved to improve accessibility for VR players.
quality
- ▲📊Numericsnap turning—→90 degrees degrees
VR snap turning now correctly sets the angle up to 90 degrees.
quality
- ▲🎯Behaviorcamera placementHost only→All players
VR players can now place cameras on tripods even if they are not the host.
quality
- ▲🎯Behaviorteleport locomotionLimited→Expanded
VR teleport locomotion now works on Sunny Meadows, Camp Woodwind, the lobby staircase, and the event circle.
quality
- ▲🐛Bug fixVR Belt
Fixed issues where items on the VR belt faced the wrong way or dropped to the floor (candles, books, cameras, sensors).
bugfix
- ▲🐛Bug fixvisualsgrey eye→—
Fixed an issue where players would see a grey eye when smooth monitor view was enabled.
Fixed visual bug
- ▲🎯Behaviorinteraction—→Added
VR players can now click server buttons to join games directly.
QoL improvement
- ▲🎯Behaviortent door rotation
Tent doors now rotate with the player's hand in VR, improving immersion and interaction.
behavior
- ▲🛠QoLitem hold position
Improved the held position for tarot cards and maple basketballs in VR for better visibility.
quality
- ▲🐛Bug fixThrowtarot card physics
Fixed an issue where tarot cards would float away if thrown mid-animation in VR.
bugfix
- ≈🎯Behaviorvoice toggle buttonleft controller→right controller
The VR voice toggle button has been moved to the right controller for better accessibility.
UI update pending
- ▲🛠QoLinteraction—→Easier
Grabbing the journal and walkie talkie is now significantly easier in VR.
QoL
- ▲🛠QoLinteraction—→Easier
Small tent doors are now easier to grab in VR.
QoL
- ▲✨NewinteractionUnable→Able
Players can now grab wooden doors in the Prison map while in VR.
Prison map
- ≈🐛Bug fixbelt highlight
Fixed an issue where other VR players hovering over your belt items would trigger your belt highlight.
Bugfix
- ≈🐛Bug fixUI indicatorMisaligned→Aligned
The VR UI indicator for Prison cell doors now correctly lines up with the player's hand.
Prison map
- ≈🛠QoLToggle VoiceVisual Indicator—→Added
Added a belt-mounted visual indicator to show when toggle voice is active.
QoL
- ≈🛠QoLEquipment Hold Positions
Refined equipment hold positions to better align hand models with controllers.
Refinement
- ≈🐛Bug fixVoodoo DollLeft-hand Rotation
Fixed an issue where the Voodoo Doll's left-hand rotation was incorrect.
Bugfix
- ▲🐛Bug fixCandlesInteraction
Fixed a bug that prevented VR players from lighting house candles.
Bugfix
- ≈🐛Bug fixVIVE Cosmos Mute Button
Implemented a potential fix for the VIVE Cosmos mute button functionality.
Bugfix
- ▲🎯Behaviorcrouch buttondefault→trackpad up
Crouch button on VIVE wands moved to 'up' on the trackpad to improve accessibility.
Prevents needing to turn to crouch on VIVE wands
- ▲🐛Bug fixspawn positionoutside truck→inside truck
Fixed a bug where players would start outside the truck if not centered in their play space.
Fixed play space centering issue
- ▲🐛Bug fixInteractionobject grabbingdouble grab→single grab
Fixed a bug requiring players to grab objects twice in multiplayer if they weren't the last to touch it.
Fixed multiplayer grab priority
- ▲🐛Bug fixTeleportstaminabroken→working
Fixed a bug where teleport stamina was not functioning correctly.
Stamina now works as intended
- ▲🐛Bug fixTeleportsprintlimited→infinite
Fixed a bug where dead players did not have infinite sprint while in teleport mode.
Infinite sprint when dead
- ≈🐛Bug fixInteractiondoor grabbingpossible→impossible
Fixed a bug allowing dead players to interact with and grab doors.
Cannot grab doors while dead
- ≈🐛Bug fixseated mode height
Fixed an issue where toggling seated mode while crouched would set the player to the wrong height.
Fixed height mismatch
- ▲🐛Bug fixTripod/Flashlightgrab rotation
Fixed incorrect grab rotations for tripods and flashlights in VR.
Fixed grab rotations.
- ▲🐛Bug fixVideo Cameraopening
Fixed a bug where VR players could not open video cameras after grabbing them.
Fixed cameras not opening after grab.
- ▲🐛Bug fixVideo Cameratripod stability
Fixed a bug where video cameras would not stay open when placed on a tripod in VR.
Fixed cameras closing on tripods.
- ▲🐛Bug fixHead Mounted Cameravisibilityhidden→visible
Fixed a bug where head-mounted cameras on VR players were not visible to others.
Fixed visibility for other players.