VR System
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯Behaviortarget priority
Improved VR target priority for better interaction accuracy.
Improved
- ▲🎯Behaviorgrab performance
VR grabbing is now more accurate and reliable.
Improved
- ≈🛠QoLJournalbrightness—→Bright
The VR journal is now bright when grabbed to fix a visibility bug.
Fixed UI bug
- ▲🎯BehaviorCPU usage
Optimized VR CPU usage across all maps for better performance.
Optimized
- ≈🛠QoLJournallayout
Player cards and scrollable areas now render correctly in the VR journal.
Fixed
- ≈🛠QoLTeleport Movementdistance circlesHidden→Visible
VR teleport movement distance circles are visible again.
Fixed
- ≈🛠QoLhighlight reticuleHidden→Visible
The VR highlight reticule is now visible again.
Fixed
- ≈🎯BehaviorTeleport MovementcollisionPassable→Blocked
Players can no longer teleport through walls in VR.
Fixed
- ▲🎯Behavioritem retentionDropped→Held
Fixed a bug where players would drop held items if another VR player dropped their journal.
Fixed
- ▲🛠QoLperformance
Improved performance when playing with other VR players.
optimization
- ≈🐛Bug fixhighlight circlepersistent→removed
VR highlight circles no longer persist on props and equipment after they are no longer grabbable.
UI fix
- ≈🛠QoLUI display
VR sprint modes and movement type setting buttons now display correctly in the UI.
UI fix