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VR System

GeneralVR · System · Performance · UI
2 patcheslast touched 32mo ago▲ +5

Power trajectory

Up = buffed, down = nerfed
0+5Jan 14, 2023Sep 15, 2023Jan 14, 2023 — Tempest | Hotfix v0.8.0.8 +1 / -0 (cum +1)Sep 15, 2023 — Ascension | Hotfix v0.9.0.10 +4 / -0 (cum +5)
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Patch history

    • 🎯Behaviortarget priority

      Improved VR target priority for better interaction accuracy.

      Improved

    • 🎯Behaviorgrab performance

      VR grabbing is now more accurate and reliable.

      Improved

    • 🛠QoLJournalbrightnessBright

      The VR journal is now bright when grabbed to fix a visibility bug.

      Fixed UI bug

    • 🎯BehaviorCPU usage

      Optimized VR CPU usage across all maps for better performance.

      Optimized

    • 🛠QoLJournallayout

      Player cards and scrollable areas now render correctly in the VR journal.

      Fixed

    • 🛠QoLTeleport Movementdistance circlesHiddenVisible

      VR teleport movement distance circles are visible again.

      Fixed

    • 🛠QoLhighlight reticuleHiddenVisible

      The VR highlight reticule is now visible again.

      Fixed

    • 🎯BehaviorTeleport MovementcollisionPassableBlocked

      Players can no longer teleport through walls in VR.

      Fixed

    • 🎯Behavioritem retentionDroppedHeld

      Fixed a bug where players would drop held items if another VR player dropped their journal.

      Fixed

    • 🛠QoLperformance

      Improved performance when playing with other VR players.

      optimization

    • 🐛Bug fixhighlight circlepersistentremoved

      VR highlight circles no longer persist on props and equipment after they are no longer grabbable.

      UI fix

    • 🛠QoLUI display

      VR sprint modes and movement type setting buttons now display correctly in the UI.

      UI fix