General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixstability
Resolved various crashes to improve overall game stability.
Stability
- ≈🐛Bug fixstability
Resolved a compatibility issue with a Windows update that could cause the game to crash.
- ≈🐛Bug fixstability
Fixed various crashes to improve overall game stability.
- ≈🐛Bug fixUI
Fixed Leucistic Markhor icons in the info panel to appear correctly.
- ≈🐛Bug fixstability
Fixed various crashes to improve overall game stability.
Crash fixes
- ≈🐛Bug fixUI
Fixed sorting by status on the conservation management tab.
UI fix
- ≈🎯BehaviorFranchise
Domesticated animals bought with CC can no longer be released to the wild.
Logic fix
- ≈🐛Bug fixPlant Welfare
Fixed an issue where plant coverage was not correctly contributing to an animal's overall Plant Welfare.
Bugfix
- ≈🐛Bug fixStability
Fixed various crashes, including one related to Wallpaper Billboard Posters, improving overall game stability.
Stability
- ≈🐛Bug fixGuest AI
Fixed guests becoming stuck in souvenir shops after loading a saved zoo.
Bugfix
- ▲✨NewConservation Credits—→500 credits
All players gifted 500 Conservation Credits as a thank you for reporting Franchise server issues.
neutral
- ≈🐛Bug fixstability
Fixed various crashes and minor bugs to improve overall game stability.
neutral
- ≈🐛Bug fixsave integrity
Fixed a critical issue where using Modular Souvenir Shop expansion tiles could cause save corruption; affected saves are now automatically repaired upon loading.
bugfix
- ≈🐛Bug fixstability
Resolved various crashes to improve overall game stability.
stability
- ≈🐛Bug fixstability
Fixed a crash occurring when using Automation Management Population upon reaching the Conservation Credit limit.
stability
- ▲📊NumericRAM usage—→Reduced
Reduced RAM usage in zoos to improve overall performance.
Optimization
- ▲🐛Bug fixStability—→Improved
Fixed multiple crashes related to predation, exhibit info panels, genealogy menus, and habitat gates.
Crash fixes
- ▲🛠QoLStaff UI—→Added Educators
Educators are now visible in the staff grid on the main zoo management tab.
QoL
- ▲✨NewMusic—→Added Trailer Music
All trailer music to date, including Twilight, can now be selected on speakers.
New audio
- ▲🎯BehaviorKeeper AI—→Fixed
Fixed an issue where keepers would ignore dung build-up.
Bugfix
- ≈🐛Bug fixmanagement windows
Fixed rare crashes occurring within the management windows.
Fixed rare crashes.
- ≈🐛Bug fixinterface settings
Fixed a crash that could occur when editing interface settings.
Fixed crash during editing.
- ≈🐛Bug fixobjective locate button
Fixed a crash triggered by clicking the locate button on an objective.
Fixed crash on click.
- ≈🐛Bug fixlake deletion
Fixed a crash that occurred when undoing the deletion of large lakes.
Fixed crash when undoing.
- ≈🐛Bug fixhabitat barriers
Fixed a rare crash when deleting habitat barriers.
Fixed rare crash on deletion.
- ≈🐛Bug fixgeneral stability
Implemented general stability improvements to reduce crashes.
General stability fixes.
- ≈🐛Bug fixperformance
General performance optimizations applied across the game.
General performance fixes.
- ≈🐛Bug fixmaturation behavior
Fixed a bug where animals would become boxed when maturing while inside a burrow.
- ≈🐛Bug fixOpaque Glass Panel
Fixed an issue where flexicolour channels on Opaque Glass Panels did not function correctly.
Fixed flexicolour channels.
- ▲🐛Bug fixGuest Teleport
Guests will now correctly teleport if a Path Barrier is blocking the exit of a Transport Ride.
Fixed teleport failure at Transport Ride exits.
- ≈🎨VisualTundra Sculpted Maps—→Added snow on load
Added snow on load to Tundra Sculpted maps to maintain consistency with flat versions.
Matched flat versions of maps.
- ≈🐛Bug fixAnimal Trading UI
Fixed a bug where the game would occasionally become unresponsive when switching tabs in Animal Trading.
Fixed unresponsiveness when switching tabs.
- ≈🐛Bug fixStability
Resolved a potential crash when rapidly switching filters in the Zoopedia and applied general stability fixes.
Fixed Zoopedia filter crash and general stability.
- ≈🐛Bug fixAudio
Fixed an issue where audio from a preview would continue playing through the speaker after clicking cancel.
Fixed preview audio continuing after cancel.
- ≈🐛Bug fixprotester behavior
Protesters now correctly leave the zoo on load if there is nothing left to protest.
bugfix
- ≈🐛Bug fixmulti-selection
Fixed a crash occurring when facilities were included in multi-selection and work zones.
bugfix
- ≈🎯BehaviorSocial Tabview all of this species button
The 'view all of this species' button now correctly opens a filtered animals tab.
quality
- ≈🐛Bug fixguest pathing
Fixed guests getting trapped or teleporting to the entrance when using ATMs on 2x2 grid paths.
bugfix
- ≈🐛Bug fixstaff management
Fixed work zone dropdowns in staff management not moving the correct staff members.
bugfix
- ≈🐛Bug fixenvironment filter
Corrected the continent filter in the habitat environment tab to show the correct plants.
bugfix
- ≈🐛Bug fixvendor UI
Fixed incorrect vendor training levels being displayed for assigned shops.
bugfix
- ≈🐛Bug fixloading
Fixed a crash-on-load and infinite loading screen issue affecting old or large park saves.
- ≈🐛Bug fixnav mesh rebuild
Fixed the nav mesh rebuild loading tool tip incorrectly re-triggering after saving and reloading.
- ▲🐛Bug fixstability
General stability and crash fixes, including improvements to the crash reporter.
system
- ▲🐛Bug fixStaffpathingstuck→fixed
Fixed an issue where staff would become stuck when boxing animals or entering the Trade Centre.
bugfix
- ≈🎯BehaviorFood/Drink PointsAccessibility
Investigating rare cases where food and drink points are incorrectly marked as inaccessible.
Known issue
- ≈🐛Bug fixstaff alerts
Fixed an issue where staff would incorrectly receive alerts about missing staff rooms while the game was running at 5x speed.
Fixed staff room alerts at 5x speed
- ≈🐛Bug fixhabitat gates
Resolved a rare crash that occurred when placing habitat gates.
Fixed crash during placement
- ≈🐛Bug fixguest spawning
Fixed a bug where guests would unexpectedly respawn at the zoo entrance when the player edited distant paths.
Fixed path editing respawn bug
- ≈🐛Bug fixstability
Implemented further crash and stability fixes to improve overall game performance.
General stability fixes
- ≈✨NewAvatar Costume—→Ice Cream Hat
Added a free Ice Cream Hat avatar costume.
new
- ≈🎯BehaviorRefundsEnabled→Disabled
Refunds have been temporarily disabled while the system is under review.
behavior
- ≈🐛Bug fixSandbox Welfare
Fixed an issue where protesters would still spawn even when welfare was toggled off in Sandbox Mode.
bugfix
- ≈🐛Bug fixStability
Implemented various crash and stability fixes, including a rare crash with Transport Ride delays.
bugfix
- ≈🐛Bug fixFranchise Loading
Fixed a bug where players were immediately forced back to the main menu when loading into franchise zoos.
- ≈🐛Bug fixFranchise Loading
Resolved an issue causing infinite loading screens for some players in franchise mode.
- ≈🐛Bug fixWorkshop Loading
Fixed a crash that occurred when loading large zoos downloaded from the Steam Workshop.
- ▲🎯BehaviorGuest AI
Fixed an issue where guests would ignore transport rides, ensuring better zoo navigation and guest satisfaction.
- ≈🐛Bug fixmaterial streaming
Fixed an issue where objects would load in blurred due to material streaming problems.
- ≈🐛Bug fixphysics system
Fixed a crash occurring on zoo load when thousands of dung items were present.
- ≈🐛Bug fixaudio memory
Fixed a crash on zoo load caused by the audio system running out of memory.
- ≈🐛Bug fixcrowd navigation
Resolved multiple crashes related to crowd navigation and guest behavior.
- ≈🛠QoLobject placement
Fixed check boxes for object placement settings to correctly respond to keyboard shortcuts.
- ≈🐛Bug fixguest pathing
Fixed guests getting trapped by path editing or getting stuck during zoo loading.
- ▲🛠QoLloading time
Improved loading times for zoos containing a high number of climbable objects.
- ≈🐛Bug fixnotifications
Fixed an issue where clicking timeline notifications about breeding animals was unresponsive.
- ≈🐛Bug fixanimal info pop-up
Fixed a crash that occurred when using object selection shortcuts within the animal info pop-up.
- ≈🐛Bug fixanimal move request
Fixed an issue where cancelling an animal move request at a specific time could cause instability.
- ≈🐛Bug fixScenario 3 crash
Fixed a crash occurring when starting Scenario 3 in Challenge or Sandbox modes.
bugfix
- ≈•OtherCommunity Challengeimagewrong image→tiger image
Acknowledged a caching issue where the wrong image is shown for the Community Challenge; recommended Steam client restart.
known issue
- ≈•OtherBeta savesBeta Scenario 1→Deleted
Existing Scenario 1 saves from Beta should be deleted for the best experience.
Save compatibility
- ≈🛠QoLBlueprintsBeta→Workshop
Beta blueprints are on Steam Workshop, though some may require moving and resaving due to pivot point changes.
Pivot point changes
- ≈🐛Bug fixstability
Implemented several fixes to resolve various game crashes.
- ≈🐛Bug fixstability
Resolved multiple crashes including new franchise games, orbit camera, and train camera.
bugfix
- ≈🐛Bug fixpath width
Fixed an issue where path widths did not update correctly when set to feet.
bugfix
- ≈🎯BehaviordiseaseEnabled→Disabled
Animal disease has been disabled for the Beta period.
beta setting
- ≈🐛Bug fixstability
Resolved multiple crash issues, including those related to heat map mode, loading Scenario 1, and deleting items.
- ≈🐛Bug fixstability
Fixed crashes occurring when firing staff during research or deleting workshops in use.
- ≈🐛Bug fixUI
Fixed crashes when selecting the second ride camera button or placing conservation education boards.