Guests
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯Behaviornavigation
Improved navigation within Souvenir Shops for better guest flow.
neutral
- ▲✨Newitem usage—→Added
Guests will now actually equip balloons and umbrellas purchased from Souvenir Shops.
neutral
- ▲🐛Bug fixpurchase logic
Fixed a bug where guests would refuse to purchase certain items.
neutral
- ▲🐛Bug fixnavigation
Fixed an issue where guests would randomly become 'trapped' and leave the zoo prematurely.
- ▲🐛Bug fixpathfinding
General improvements to guest navigation to ensure smoother movement around the zoo.
- ≈🐛Bug fixshop queuing logic
Guests with no desire to spend money will no longer queue for shops, improving zoo flow and reducing unnecessary congestion.
behavior
- ▲🎯BehaviorATM visit frequency
Guests with no cash are now more likely to visit an ATM, potentially increasing overall guest spending.
behavior
- ▲📊Numericneed decay rateFast→Slower
Guest needs now decrease slower while in shop queues, matching the behavior of Transport Ride queues.
numeric
- ▲🎯Behaviorshop navigation
Guests now intelligently move between nearby shops based on queue length.
behavior
- ≈🐛Bug fixumbrella trigger
Fixed an issue where guests opened umbrellas too early when departing Transport Rides.
bugfix
- ▲📊Numerichappiness lossHigh→Reduced
Reduced the amount of guest happiness lost when encountering poor education sources.
Bad education sources
- ▲🎯Behaviorthought update speedSlow→Faster
Guest thoughts regarding ticket prices now update more quickly.
Ticket price thoughts
- ≈🐛Bug fixAvatarhead renderingdisappearing→fixed
Fixed a visual bug where guest avatar heads would occasionally disappear.
bugfix