Staff
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixpathing
Fixed vendors getting stuck in a loop when attempting to enter modular gift shops.
- ≈🐛Bug fixsignage
Fixed incorrect signs on staff facilities within the Frontier Zoo scenario.
- ▲🐛Bug fixRefillingenrichment refill rate
Fixed a bug where keepers would occasionally fail to refill a small number of enrichment items, ensuring more consistent animal care.
- ▲🐛Bug fixroom discovery
Fixed a bug preventing staff from locating and utilizing available staff rooms.
- ▲🐛Bug fixpathfinding
General improvements to staff navigation for better efficiency.
- ≈🐛Bug fixpathing
Fixed an issue where staff members would occasionally get stuck outside staff buildings, ensuring better operational efficiency.
behavior
- ▲🎯Behaviorinspection pointsShared→Unique
Vets, Mechanics, and Keepers now have unique inspection points at habitat gates to prevent overlapping/stacking.
behavior
- ≈🐛Bug fixfood cleanup
Fixed a bug where food on the ground in deleted habitats would not degrade or be cleaned by staff.
bugfix
- ▲🐛Bug fixtrade center collection
Fixed an issue that prevented Vets from collecting certain animals from the trade center.
bugfix
- ≈🐛Bug fixpathing
Fixed an issue where staff members would get stuck on staff paths.
bugfix
- ≈🐛Bug fixroom perks
Fixed a bug where staff room perks were lost after reloading a save game.
bugfix
- ▲🐛Bug fixnavigation
Fixed various navigation bugs where staff would get stuck or slide while repairing objects.
Fixed getting stuck and sliding.
- ≈🎯Behaviorlogic
Vendors will now correctly leave newly placed shops if they lack power.
Vendors and unpowered shops
- ▲🎯BehaviorRepairefficiency
Fixed an issue where multiple mechanics were not repairing vandalized objects efficiently.
bugfix
- ≈🎯BehaviorFeedingpriorityStandard→Enrichment
Keepers now prioritize filling enrichment feeders over standard feeders based on habitat population.
Feeding logic
- ▼🎯BehaviorGeneralstamina—→Tiredness
Keepers can now become tired and will stop working until they rest at a Staff Centre.
Rest requirement
- ▲🎯BehaviorRepairreliability—→Improved
Mechanics are now more reliable when fixing broken facilities.
Mechanic efficiency