PatchDiff
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Staff

GeneralManagement · AI · Keeper · Maintenance · Economy
9 patcheslast touched 18mo ago▲ +7

Power trajectory

Up = buffed, down = nerfed
0+7Nov 5, 2019Jan 30, 2025Nov 5, 2019 — Planet Zoo - Launch Update Notes +1 / -1 (cum 0)Nov 7, 2019 — Planet Zoo - Update 1.0.1 +1 / -0 (cum +1)Nov 14, 2019 — Planet Zoo - Update 1.0.2 +1 / -0 (cum +2)Dec 19, 2019 — Planet Zoo - Update 1.1.1 +0 / -0 (cum +2)Feb 11, 2020 — Planet Zoo - Update 1.1.4 +2 / -0 (cum +4)Feb 26, 2020 — Planet Zoo - Update 1.1.6 +0 / -0 (cum +4)Oct 20, 2020 — Planet Zoo - Update 1.3.4 available now! +2 / -0 (cum +6)Aug 25, 2022 — Planet Zoo Update 1.10.3 is available now! +1 / -0 (cum +7)Jan 30, 2025 — Planet Zoo | 1.18.2 Update Notes +0 / -0 (cum +7)
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Patch history

    • 🐛Bug fixpathing

      Fixed vendors getting stuck in a loop when attempting to enter modular gift shops.

    • 🐛Bug fixsignage

      Fixed incorrect signs on staff facilities within the Frontier Zoo scenario.

    • 🐛Bug fixRefillingenrichment refill rate

      Fixed a bug where keepers would occasionally fail to refill a small number of enrichment items, ensuring more consistent animal care.

    • 🐛Bug fixroom discovery

      Fixed a bug preventing staff from locating and utilizing available staff rooms.

    • 🐛Bug fixpathfinding

      General improvements to staff navigation for better efficiency.

    • 🐛Bug fixpathing

      Fixed an issue where staff members would occasionally get stuck outside staff buildings, ensuring better operational efficiency.

      behavior

    • 🎯Behaviorinspection pointsSharedUnique

      Vets, Mechanics, and Keepers now have unique inspection points at habitat gates to prevent overlapping/stacking.

      behavior

    • 🐛Bug fixfood cleanup

      Fixed a bug where food on the ground in deleted habitats would not degrade or be cleaned by staff.

      bugfix

    • 🐛Bug fixtrade center collection

      Fixed an issue that prevented Vets from collecting certain animals from the trade center.

      bugfix

    • 🐛Bug fixpathing

      Fixed an issue where staff members would get stuck on staff paths.

      bugfix

    • 🐛Bug fixroom perks

      Fixed a bug where staff room perks were lost after reloading a save game.

      bugfix

    • 🐛Bug fixnavigation

      Fixed various navigation bugs where staff would get stuck or slide while repairing objects.

      Fixed getting stuck and sliding.

    • 🎯Behaviorlogic

      Vendors will now correctly leave newly placed shops if they lack power.

      Vendors and unpowered shops

    • 🎯BehaviorRepairefficiency

      Fixed an issue where multiple mechanics were not repairing vandalized objects efficiently.

      bugfix

    • 🎯BehaviorFeedingpriorityStandardEnrichment

      Keepers now prioritize filling enrichment feeders over standard feeders based on habitat population.

      Feeding logic

    • 🎯BehaviorGeneralstaminaTiredness

      Keepers can now become tired and will stop working until they rest at a Staff Centre.

      Rest requirement

    • 🎯BehaviorRepairreliabilityImproved

      Mechanics are now more reliable when fixing broken facilities.

      Mechanic efficiency