Combat
GeneralCombat · Multiplayer · Accuracy · Weapons
2 patcheslast touched 9mo ago▲ +2
Power trajectory
Up = buffed, down = nerfedZoom into one ability:3 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ≈🐛Bug fixShovecollision
Fixed a bug where shoving zombies could cause the player to phase through them incorrectly.
- ≈🐛Bug fixTargetinghighlighting
Fixed an issue where melee and ranged targets for other split-screen players were being highlighted.
- ▲📊Numericjamming rate—→Reduced
Weapon jamming rates have been significantly reduced, making combat more reliable.
Significantly reduced jamming rates
- ≈📊Numericpoint blank distance—→3.5 tiles
The distance at which point-blank modifiers apply is now set to 3.5 tiles.
Adjusted point blank distance
- ▲📊Numericmoodle hit chance penalty—→50%
Moodle-based penalties to hit chance are now half as severe, improving accuracy while stressed or tired.
Reduced moodle hitChance penalties by half
- ≈🎯Behaviorhit chance modifiers
Moodles, weather, lighting, and headgear now correctly interact with point-blank distance modifiers.
Moodles, weather, lighting and headgear now impact point blank distance