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Combat

GeneralCombat · Multiplayer · Accuracy · Weapons
2 patcheslast touched 9mo ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2Dec 23, 2024Oct 20, 2025Dec 23, 2024 — Unstable Branch Hotfix 42.0.2 Released! +2 / -0 (cum +2)Oct 20, 2025 — Build 42.12.2 UNSTABLE Hotfix Released +0 / -0 (cum +2)
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Filter by change type:3 types in this subject

Patch history

    • 🐛Bug fixShovecollision

      Fixed a bug where shoving zombies could cause the player to phase through them incorrectly.

    • 🐛Bug fixTargetinghighlighting

      Fixed an issue where melee and ranged targets for other split-screen players were being highlighted.

    • 📊Numericjamming rateReduced

      Weapon jamming rates have been significantly reduced, making combat more reliable.

      Significantly reduced jamming rates

    • 📊Numericpoint blank distance3.5 tiles

      The distance at which point-blank modifiers apply is now set to 3.5 tiles.

      Adjusted point blank distance

    • 📊Numericmoodle hit chance penalty50%

      Moodle-based penalties to hit chance are now half as severe, improving accuracy while stressed or tired.

      Reduced moodle hitChance penalties by half

    • 🎯Behaviorhit chance modifiers

      Moodles, weather, lighting, and headgear now correctly interact with point-blank distance modifiers.

      Moodles, weather, lighting and headgear now impact point blank distance

Combat balance history — Project Zomboid · PatchDiff