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Networking

GeneralMultiplayer · Technical · Server
1 patcheslast touched 47mo ago▲ +4

Power trajectory

Up = buffed, down = nerfed
0+4Sep 8, 2022Sep 8, 2022Sep 8, 2022 — 41.76 UNSTABLE Released +4 / -0 (cum +4)
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Filter by change type:3 types in this subject

Patch history

    • 🔁ReworkAPI ImplementationSteam P2PUDP/Direct

      The game now uses direct communication with dedicated servers instead of relying entirely on Steam's P2P API, reducing lag and instability.

      Improved Steam Networking API implementation using UDP for selected data to improve performance and stability.

    • 🔁ReworkPacket SizeSingle LargeMultiple Small

      Connection data is now split into smaller packets, reducing the likelihood of packet loss or timeouts during initial connection.

      Split ConnectionDetails packet into smaller chunks.

    • 🎯BehaviorFile Transmission

      Large files are now transmitted more efficiently, reducing gameplay hitches when syncing data.

      Improved algorithm for transmitting large files during gameplay.

    • 🐛Bug fixLinux StabilityCrashesFixed

      Resolved critical crashes affecting Linux users during multiplayer sessions.

      Fixed Linux-specific crashes related to networking.