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Audio

GeneralSound · Immersion · Awareness · Combat
3 patcheslast touched 100mo ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2Mar 23, 2017Mar 9, 2018Mar 23, 2017 — Early Access Launch Day Patch Notes! +1 / -0 (cum +1)Apr 18, 2017 — Early Access Month 1 Update +1 / -0 (cum +2)Mar 9, 2018 — March Update (PC 1.0 Update #7) +0 / -0 (cum +2)
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Patch history

    • 🔁ReworkAirplaneengine soundDoppler Effect

      Implemented the Doppler effect for airplane engines, changing pitch based on distance and direction.

      audio

    • 📊Numericambient volumeHighLower

      Removed some ambient noise and lowered overall volume for better audio clarity.

      audio

    • Newhit soundsAdded

      Added specific hit sound effects for crops, rubber, cloth, paper, and cactus materials.

      audio

    • 🎯BehaviorFootstepsverticalityUnclearFloor-specific

      Footstep sounds now allow players to determine which floor an opponent is on.

      Positional audio improvement

    • 🎯BehaviorBulletssoundUniformSupersonic/Non-supersonic

      Added distinct sound effects for supersonic and non-supersonic bullet speeds.

      Realism improvement

    • 🐛Bug fixFootstepsvolumeLowCorrected

      Fixed a bug where indoor footstep sounds were too quiet, improving enemy detection.

      Bugfix