Audio
GeneralSound · Immersion · Awareness · Combat
3 patcheslast touched 100mo ago▲ +2
Power trajectory
Up = buffed, down = nerfedZoom into one ability:4 abilities tracked
Filter by change type:5 types in this subject
Patch history
- ≈🔁ReworkAirplaneengine sound—→Doppler Effect
Implemented the Doppler effect for airplane engines, changing pitch based on distance and direction.
audio
- ≈📊Numericambient volumeHigh→Lower
Removed some ambient noise and lowered overall volume for better audio clarity.
audio
- ≈✨Newhit sounds—→Added
Added specific hit sound effects for crops, rubber, cloth, paper, and cactus materials.
audio
- ▲🎯BehaviorFootstepsverticalityUnclear→Floor-specific
Footstep sounds now allow players to determine which floor an opponent is on.
Positional audio improvement
- ≈🎯BehaviorBulletssoundUniform→Supersonic/Non-supersonic
Added distinct sound effects for supersonic and non-supersonic bullet speeds.
Realism improvement
- ▲🐛Bug fixFootstepsvolumeLow→Corrected
Fixed a bug where indoor footstep sounds were too quiet, improving enemy detection.
Bugfix