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GeneralSystem · UI · Optimization · Security · Network · Gameplay · Bugfixes · Bugfix · Performance · Anti-Cheat
10 patcheslast touched 100mo ago▲ +23

Power trajectory

Up = buffed, down = nerfed
0+23May 15, 2017Mar 9, 2018May 15, 2017 — Early Access Week 8 Update +2 / -0 (cum +2)Jun 7, 2017 — Early Access Week 11 Update +3 / -0 (cum +5)Jun 22, 2017 — Early Access Week 13 Update +4 / -0 (cum +9)Aug 9, 2017 — Early Access Week 20 Update +3 / -0 (cum +12)Sep 26, 2017 — Early Access Week 27 Update +2 / -0 (cum +14)Oct 16, 2017 — Update: Road to Launch, Patch Notes for This Week +0 / -0 (cum +14)Dec 8, 2017 — Our Journey From Pre-Alpha to 1.0 & Test Build Patch Notes +3 / -0 (cum +17)Dec 28, 2017 — PC 1.0 Update #1 +3 / -0 (cum +20)Feb 7, 2018 — PC 1.0 Update #5 +0 / -0 (cum +20)Mar 9, 2018 — March Update (PC 1.0 Update #7) +3 / -0 (cum +23)
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Patch history

    • 🛠QoLinput lag

      Improved real-time response by reducing input lag for a more responsive feel.

      quality

    • 🛠QoLframe rate

      Mitigated frame drops caused by the map loading process.

      quality

    • 🛠QoLGPU load

      Reduced GPU burden by optimizing buildings in Erangel.

      quality

    • Newfriends listAdded

      Added a dedicated PUBG friends list supporting up to 50 people across different platforms.

      new

    • Newvoice chatAdded

      Added main menu voice chat, allowing teammates to communicate before entering a match.

      new

    • NewemotesAdded

      Introduced an emote system with 12 default emotes for player expression.

      new

    • Newachievements37

      Added 37 Steam achievements to track player progress.

      new

  1. Feb 7, 2018·PC 1.0 Update #5
    • Newanti-cheatAdded

      New anti-cheat measures have been implemented to prevent the use of cheat programs and ensure fair play.

  2. Dec 28, 2017·PC 1.0 Update #1+3
    • 🎯Behaviorserver performance

      Optimized in-game servers and reduced bottlenecks during the launch phase to alleviate intermittent lag and character position readjustment.

      neutral

    • 🐛Bug fixBP earning

      Fixed an issue where players were unable to earn Battle Points (BP).

      bugfix

    • 🐛Bug fixfall damage

      Fixed a bug causing players to die unexpectedly from fall damage.

      bugfix

    • NewHealingvehicle usageAdded

      Passengers can now use bandages and boosts while inside a vehicle.

      Passenger only

    • 📊NumericPronevertical aiming rangeIncreased

      Increased the vertical aiming range when in prone stance.

      QoL

    • 🛠QoLHP BarcolorDynamic

      HP bar now changes color based on health: yellow below 50%, red below 25%, and blinking red below 10%.

      UI Update

    • 🎯Behaviorserver lagReduced

      Reduced server lag issues that caused players to move abnormally.

      Optimization

    • 🐛Bug fixweapon holding

      Fixed a bug that allowed players to hold a main weapon and a frying pan simultaneously.

      bugfix

    • 🐛Bug fixairplane visuals

      Removed the fire animation and effect that occurred in the starting airplane when a player was on fire from a molotov.

      bugfix

    • 🐛Bug fixspectator UI

      Fixed a flickering issue with weapon UI icons in spectator mode.

      bugfix

    • 🐛Bug fixshadows

      Fixed a bug where shadows would disappear during a match.

      Fixed shadows disappearing mid-game

    • 🐛Bug fixairplane graphics

      Resolved a graphical glitch occurring when players left the game while still in the starting airplane.

      Fixed graphic bug for players leaving in airplane

    • 🐛Bug fixteammate alias

      Teammates' full aliases are now correctly displayed.

      Fixed bug preventing full alias visibility

    • 🐛Bug fixmarker direction

      Teammate marker directions are now accurately displayed while using Free Look mode.

      Fixed teammate marker direction in Free Look

    • 🛠QoLCPU performance

      Optimized game performance for players using 6-core or higher CPUs.

    • 🛠QoLUI performance

      General optimizations made to the user interface for better performance.

    • 🐛Bug fixvoice chat

      Fixed a bug that occasionally disabled voice chat while on the Starting Island.

    • 🐛Bug fixkeybinding

      Fixed an issue that prevented players from rebinding the 'Unarm' action to an alternate key.

    • 🐛Bug fixgraphics effects

      Fixed a bug triggered by changing the Effects quality in the Graphics settings.

    • 🐛Bug fixserver performance

      Resolved an issue where server performance would drop drastically in certain circumstances, improving overall game stability.

      Performance

    • 🛠QoLrendering performance

      Improved rendering performance for characters, vehicles, boats, and weapon effects, especially at a distance.

      Performance

    • 🛠QoLclient performance

      Improved client performance specifically during ranged combat scenarios.

      Performance

    • 🎯Behaviorshadows

      Prevented users from removing shadows via Steam launch options to ensure competitive integrity.

      Anti-cheat/Integrity

    • 🎯Behavioroxygen damageDBNODeath

      Players now die immediately upon taking fatal oxygen damage instead of entering the DBNO state.

      Mechanic

    • 🐛Bug fixcollision

      Partially fixed issues where characters could get stuck in terrain or the camera could pass through objects.

      Bugfix

    • 📊Numericmatch end timer5 minutes1 minute minutes

      The 'match ends in' timer has been reduced from 5 minutes to 1 minute for better accuracy.

      numeric

    • 🛠QoLphysics engine

      Improved physics engine performance on game servers to reduce lag and instability.

      performance

    • 🛠QoLlobby performance

      Improved client performance while in the lobby.

      performance

    • 🛠QoLairplane rendering

      Improved rendering performance for the care package airplane.

      performance

    • 🛠QoLFPS

      Reduced FPS drops when vehicles are in close proximity to the character, improving overall game smoothness.

      Performance

    • 🎯BehaviorMovement/CombatLocked

      Characters are now locked from moving, rotating, or attacking when ping exceeds a specific threshold to prevent lag-switching.

      Anti-Cheat

    • 🎯BehaviorFoliageRemovableLocked

      Prevented the removal of environment foliage via .ini file modifications to ensure fair visibility for all players.

      Anti-Cheat

    • 🐛Bug fixUI VisibilityVisibleHidden

      Fixed an issue where the crosshair remained visible while in no-UI mode.

      Bugfix

    • 🐛Bug fixStability

      Partially addressed issues causing characters to get stuck in environment objects and random client freezes.

      Bugfix