General Gameplay
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🔁ReworkballisticsLinear→Air Drag
Projectiles now experience air drag, leading to greater bullet drop and longer travel times.
Overhaul
- ▲🎯Behaviorhelmet protectionHead→Head & Neck
The neck is now protected by the helmet.
Hitbox change
- ▲✨Newmovement—→Added
Added vaulting and climbing actions to improve navigation over obstacles.
New mechanic
- ≈🐛Bug fixfootstep audioSilenced→Audible
Fixed an issue where footstep sounds were silenced when moving diagonally or wearing specific shoes.
Audio fix
- ≈🐛Bug fixshadowsAbnormal→Fixed
Fixed abnormal player shadows in First-Person Perspective (FPP).
Visual fix
- ≈🐛Bug fixreconnectionDuplicate characters→Single character
Fixed a bug that caused two instances of a player character to exist after reconnecting.
Stability fix
- ▲🎯Behaviorhorizontal recoil—→Clamped
Horizontal recoil scale is now clamped, providing greater consistency for high-recoil weapons.
Consistency
- ▼🎯BehaviorUnderwaterknocked stateNo gauge→Breath gauge + DOT
Knocked players underwater now have a breath gauge and take damage over time.
Underwater penalty
- ▲🎯BehaviorReloadingstance changeCancels reload→Does not cancel
Players can now change their stance while reloading without cancelling the reload animation.
Fluid movement