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General Gameplay

GeneralSystem · Mechanics · Bugfix · Combat · Movement
3 patcheslast touched 102mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Sep 12, 2017Dec 21, 2017Sep 12, 2017 — Early Access - September Update +2 / -1 (cum +1)Dec 12, 2017 — 1.0 Test Build Patch Notes #2 +0 / -0 (cum +1)Dec 21, 2017 — 1.0 Release Patch Notes +2 / -0 (cum +3)
Zoom into one ability:3 abilities tracked
Filter by change type:4 types in this subject

Patch history

  1. Dec 21, 2017·1.0 Release Patch Notes+2
    • 🔁ReworkballisticsLinearAir Drag

      Projectiles now experience air drag, leading to greater bullet drop and longer travel times.

      Overhaul

    • 🎯Behaviorhelmet protectionHeadHead & Neck

      The neck is now protected by the helmet.

      Hitbox change

    • NewmovementAdded

      Added vaulting and climbing actions to improve navigation over obstacles.

      New mechanic

    • 🐛Bug fixfootstep audioSilencedAudible

      Fixed an issue where footstep sounds were silenced when moving diagonally or wearing specific shoes.

      Audio fix

    • 🐛Bug fixshadowsAbnormalFixed

      Fixed abnormal player shadows in First-Person Perspective (FPP).

      Visual fix

    • 🐛Bug fixreconnectionDuplicate charactersSingle character

      Fixed a bug that caused two instances of a player character to exist after reconnecting.

      Stability fix

    • 🎯Behaviorhorizontal recoilClamped

      Horizontal recoil scale is now clamped, providing greater consistency for high-recoil weapons.

      Consistency

    • 🎯BehaviorUnderwaterknocked stateNo gaugeBreath gauge + DOT

      Knocked players underwater now have a breath gauge and take damage over time.

      Underwater penalty

    • 🎯BehaviorReloadingstance changeCancels reloadDoes not cancel

      Players can now change their stance while reloading without cancelling the reload animation.

      Fluid movement