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Matchmaking

GeneralQueue · Multiplayer · Network · System
4 patcheslast touched 99mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Feb 20, 2018Apr 4, 2018Feb 20, 2018 — PC 1.0 Update #6 +0 / -0 (cum 0)Mar 14, 2018 — Service Interruptions & Problems This Week +1 / -0 (cum +1)Mar 26, 2018 — PC 1.0 Update #8 +0 / -0 (cum +1)Apr 4, 2018 — Codename: Savage Beta - Day Two Update +0 / -0 (cum +1)
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Patch history

    • Newqueue typesSoloSolo, Squads

      Squads queue has been added alongside Solo queue for the experimental server.

      Added Squads

  1. Mar 26, 2018·PC 1.0 Update #8
    • 🎯Behaviorserver accessGlobalRegional

      Implementing regional-exclusive servers to reduce network latency and linguistic barriers, while still allowing cross-region play via team invites.

      Regional server testing

    • Newmatching poolAdded

      Introduced a feature that splits the matching pool based on player ping, resulting in a more stable network environment and up to a 30% decrease in network problems on some servers.

      Ping-based splitting

  2. Feb 20, 2018·PC 1.0 Update #6
    • 🔁Reworkmatching poolunifieddivided by ping

      The matching pool is now divided by ping, prioritizing players with lower pings to improve the overall play experience.

      Experimental ping-based matchmaking